keid-core-0.1.6.0: src/Engine/Events/CursorPos.hs
module Engine.Events.CursorPos where
import RIO
import Geomancy (Vec2, vec2, pattern WithVec2)
import GHC.Float (double2Float)
import UnliftIO.Resource (ReleaseKey)
import Vulkan.Core10 qualified as Vk
import Vulkan.NamedType ((:::))
import Engine.Types (StageRIO, askScreenVar)
import Engine.Window.CursorPos qualified as CursorPos
import Engine.Worker qualified as Worker
import Engine.Events (Sink)
callback
:: ( Worker.HasInput cursor
, Worker.GetInput cursor ~ Vec2
)
=> cursor
-------------------------
-> Sink e rs
-> StageRIO rs ReleaseKey
callback cursorVar = CursorPos.callback . handler cursorVar
handler
:: ( Worker.HasInput cursor
, Worker.GetInput cursor ~ Vec2
)
=> cursor
-> Sink e rs
-> CursorPos.Callback rs
handler cursorVar _sink windowX windowY = do
-- logDebug $ "CursorPos event: " <> displayShow (windowX, windowY)
Worker.pushInput cursorVar \_old ->
vec2 (double2Float windowX) (double2Float windowY)
type Process = Worker.Cell ("window" ::: Vec2) ("centered" ::: Vec2)
spawn :: StageRIO env Process
spawn = do
screen <- askScreenVar
cursorWindow <- Worker.newVar 0
fmap (cursorWindow,) $
Worker.spawnMerge2
(\Vk.Extent2D{width, height} (WithVec2 windowX windowY) ->
vec2
(windowX - fromIntegral width / 2)
(windowY - fromIntegral height / 2)
)
screen
cursorWindow