keid-core-0.1.5.0: src/Engine/Vulkan/Pipeline.hs
-- XXX: TypeError in Compatible generates unused constraint argument
{-# OPTIONS_GHC -Wno-redundant-constraints #-}
{-# LANGUAGE OverloadedLists #-}
module Engine.Vulkan.Pipeline
( Config(..)
, baseConfig
, Configure
, Pipeline(..)
, allocate
, create
, destroy
, bind
, pushPlaceholder
, vertexInput
, attrBindings
, formatSize
) where
import RIO
import Data.Bits ((.|.))
import Data.Kind (Type)
import Data.List qualified as List
import Data.Tagged (Tagged(..))
import Data.Vector qualified as Vector
import GHC.Stack (callStack, getCallStack, srcLocModule, withFrozenCallStack)
import UnliftIO.Resource (MonadResource, ReleaseKey)
import UnliftIO.Resource qualified as Resource
import Vulkan.Core10 qualified as Vk
import Vulkan.Core12.Promoted_From_VK_EXT_descriptor_indexing qualified as Vk12
import Vulkan.CStruct.Extends (SomeStruct(..), pattern (:&), pattern (::&))
import Vulkan.NamedType ((:::))
import Vulkan.Utils.Debug qualified as Debug
import Vulkan.Zero (Zero(..))
import Engine.Vulkan.DescSets (Bound(..), Compatible)
import Engine.Vulkan.Types (HasVulkan(..), HasRenderPass(..), MonadVulkan, DsBindings, DsLayouts, getPipelineCache)
import Engine.Vulkan.Shader qualified as Shader
data Pipeline (dsl :: [Type]) vertices instances = Pipeline
{ pipeline :: Vk.Pipeline
, pLayout :: Tagged dsl Vk.PipelineLayout
, pDescLayouts :: Tagged dsl DsLayouts
}
-- * Pipeline
type family Configure pipeline spec where
Configure (Pipeline dsl vertices instances) spec = Config dsl vertices instances spec
data Config (dsl :: [Type]) vertices instances spec = Config
{ cVertexCode :: Maybe ByteString
, cFragmentCode :: Maybe ByteString
, cVertexInput :: SomeStruct Vk.PipelineVertexInputStateCreateInfo
, cDescLayouts :: Tagged dsl [DsBindings]
, cPushConstantRanges :: Vector Vk.PushConstantRange
, cBlend :: Bool
, cDepthWrite :: Bool
, cDepthTest :: Bool
, cDepthCompare :: Vk.CompareOp
, cTopology :: Vk.PrimitiveTopology
, cCull :: Vk.CullModeFlagBits
, cDepthBias :: Maybe ("constant" ::: Float, "slope" ::: Float)
, cSpecialization :: spec
}
-- | Settings for generic triangle-rendering pipeline.
baseConfig :: Config '[] vertices instances ()
baseConfig = Config
{ cVertexCode = Nothing
, cFragmentCode = Nothing
, cVertexInput = zero
, cDescLayouts = Tagged []
, cPushConstantRanges = mempty
, cBlend = False
, cDepthWrite = True
, cDepthTest = True
, cDepthCompare = Vk.COMPARE_OP_LESS
, cTopology = Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
, cCull = Vk.CULL_MODE_BACK_BIT
, cDepthBias = Nothing
, cSpecialization = ()
}
-- XXX: consider using instance attrs or uniforms
pushPlaceholder :: Vk.PushConstantRange
pushPlaceholder = Vk.PushConstantRange
{ Vk.stageFlags = Vk.SHADER_STAGE_VERTEX_BIT .|. Vk.SHADER_STAGE_FRAGMENT_BIT
, Vk.offset = 0
, Vk.size = 4 * dwords
}
where
-- XXX: each 4 word32s eat up one register (on AMD)
dwords = 4
allocate
:: ( MonadVulkan env m
, MonadResource m
, HasRenderPass renderpass
, Shader.Specialization spec
, HasCallStack
)
=> Maybe Vk.Extent2D
-> Vk.SampleCountFlagBits
-> Config dsl vertices instances spec
-> renderpass
-> m (ReleaseKey, Pipeline dsl vertices instances)
allocate extent msaa config renderpass = withFrozenCallStack do
ctx <- ask
Resource.allocate
(create ctx extent msaa renderpass config)
(destroy ctx)
create
:: ( MonadUnliftIO io
, HasVulkan ctx
, HasRenderPass renderpass
, Shader.Specialization spec
, HasCallStack
)
=> ctx
-> Maybe Vk.Extent2D
-> Vk.SampleCountFlagBits
-> renderpass
-> Config dsl vertices instances spec
-> io (Pipeline dsl vertices instances)
create context mextent msaa renderpass Config{..} = do
let
originModule =
fromString . List.intercalate "|" $
map (srcLocModule . snd) (getCallStack callStack)
dsLayouts <- Vector.forM (Vector.fromList $ unTagged cDescLayouts) \bindsFlags -> do
let
(binds, flags) = List.unzip bindsFlags
setCI =
zero
{ Vk.bindings = Vector.fromList binds
}
::& zero
{ Vk12.bindingFlags = Vector.fromList flags
}
:& ()
Vk.createDescriptorSetLayout device setCI Nothing
-- TODO: get from outside
layout <- Vk.createPipelineLayout device (layoutCI dsLayouts) Nothing
Debug.nameObject device layout originModule
shader <- Shader.withSpecialization cSpecialization $
Shader.create context $
case (cVertexCode, cFragmentCode) of
(Just vertCode, Just fragCode) ->
[ (Vk.SHADER_STAGE_VERTEX_BIT, vertCode)
, (Vk.SHADER_STAGE_FRAGMENT_BIT, fragCode)
]
(Just vertCode, Nothing) ->
[ (Vk.SHADER_STAGE_VERTEX_BIT, vertCode)
]
(Nothing, Just fragCode) ->
-- XXX: good luck
[ (Vk.SHADER_STAGE_FRAGMENT_BIT, fragCode)
]
(Nothing, Nothing) ->
[]
let
cis = Vector.singleton . SomeStruct $
pipelineCI (Shader.sPipelineStages shader) layout
Vk.createGraphicsPipelines device cache cis Nothing >>= \case
(Vk.SUCCESS, pipelines) ->
case Vector.toList pipelines of
[one] -> do
Shader.destroy context shader
Debug.nameObject device one originModule
pure Pipeline
{ pipeline = one
, pLayout = Tagged layout
, pDescLayouts = Tagged dsLayouts
}
_ ->
error "assert: exactly one pipeline requested"
(err, _) ->
error $ "createGraphicsPipelines: " <> show err
where
device = getDevice context
cache = getPipelineCache context
layoutCI dsLayouts = Vk.PipelineLayoutCreateInfo
{ flags = zero
, setLayouts = dsLayouts
, pushConstantRanges = cPushConstantRanges
}
pipelineCI stages layout = zero
{ Vk.stages = stages
, Vk.vertexInputState = Just cVertexInput
, Vk.inputAssemblyState = Just inputAsembly
, Vk.viewportState = Just $ SomeStruct viewportState
, Vk.rasterizationState = SomeStruct rasterizationState
, Vk.multisampleState = Just $ SomeStruct multisampleState
, Vk.depthStencilState = Just depthStencilState
, Vk.colorBlendState = Just $ SomeStruct colorBlendState
, Vk.dynamicState = dynamicState
, Vk.layout = layout
, Vk.renderPass = getRenderPass renderpass
, Vk.subpass = 0
, Vk.basePipelineHandle = zero
}
where
inputAsembly = zero
{ Vk.topology = cTopology
, Vk.primitiveRestartEnable = restartable
}
restartable = elem @Set cTopology
[ Vk.PRIMITIVE_TOPOLOGY_LINE_STRIP
, Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
, Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
]
(viewportState, dynamicState) = case mextent of
Nothing ->
( zero
{ Vk.viewportCount = 1
, Vk.scissorCount = 1
}
, Just zero
{ Vk.dynamicStates = Vector.fromList
[ Vk.DYNAMIC_STATE_VIEWPORT
, Vk.DYNAMIC_STATE_SCISSOR
]
}
)
Just extent@Vk.Extent2D{width, height} ->
( zero
{ Vk.viewports = Vector.fromList
[ Vk.Viewport
{ Vk.x = 0
, Vk.y = 0
, Vk.width = realToFrac width
, Vk.height = realToFrac height
, Vk.minDepth = 0
, Vk.maxDepth = 1
}
]
, Vk.scissors = Vector.singleton Vk.Rect2D
{ Vk.offset = Vk.Offset2D 0 0
, extent = extent
}
}
, Nothing
)
rasterizationState = case cDepthBias of
Nothing ->
rasterizationBase
Just (constantFactor, slopeFactor) ->
rasterizationBase
{ Vk.depthBiasEnable = True
, Vk.depthBiasConstantFactor = constantFactor
, Vk.depthBiasSlopeFactor = slopeFactor
}
rasterizationBase = zero
{ Vk.depthClampEnable = False
, Vk.rasterizerDiscardEnable = False
, Vk.lineWidth = 1
, Vk.polygonMode = Vk.POLYGON_MODE_FILL
, Vk.cullMode = cCull
, Vk.frontFace = Vk.FRONT_FACE_CLOCKWISE
, Vk.depthBiasEnable = False
}
multisampleState = zero
{ Vk.rasterizationSamples = msaa
, Vk.sampleShadingEnable = enable
, Vk.minSampleShading = if enable then 0.2 else 1.0
, Vk.sampleMask = Vector.singleton maxBound
}
where
enable = True -- TODO: check and enable sample rate shading feature
depthStencilState = zero
{ Vk.depthTestEnable = cDepthTest
, Vk.depthWriteEnable = cDepthWrite
, Vk.depthCompareOp = cDepthCompare
, Vk.depthBoundsTestEnable = False
, Vk.minDepthBounds = 0.0 -- Optional
, Vk.maxDepthBounds = 1.0 -- Optional
, Vk.stencilTestEnable = False
, Vk.front = zero -- Optional
, Vk.back = zero -- Optional
}
colorBlendState = zero
{ Vk.logicOpEnable =
False
, Vk.attachments = Vector.singleton zero
{ Vk.blendEnable = cBlend
, Vk.srcColorBlendFactor = Vk.BLEND_FACTOR_ONE
, Vk.dstColorBlendFactor = Vk.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
, Vk.colorBlendOp = Vk.BLEND_OP_ADD
, Vk.srcAlphaBlendFactor = Vk.BLEND_FACTOR_ONE
, Vk.dstAlphaBlendFactor = Vk.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
, Vk.alphaBlendOp = Vk.BLEND_OP_ADD
, Vk.colorWriteMask = colorRgba
}
}
colorRgba =
Vk.COLOR_COMPONENT_R_BIT .|.
Vk.COLOR_COMPONENT_G_BIT .|.
Vk.COLOR_COMPONENT_B_BIT .|.
Vk.COLOR_COMPONENT_A_BIT
destroy :: (MonadIO io, HasVulkan ctx) => ctx -> Pipeline dsl vertices instances -> io ()
destroy context Pipeline{..} = do
Vector.forM_ (unTagged pDescLayouts) \dsLayout ->
Vk.destroyDescriptorSetLayout device dsLayout Nothing
Vk.destroyPipeline device pipeline Nothing
Vk.destroyPipelineLayout device (unTagged pLayout) Nothing
where
device = getDevice context
bind
:: ( Compatible pipeLayout boundLayout
, MonadIO m
)
=> Vk.CommandBuffer
-> Pipeline pipeLayout vertices instances
-> Bound boundLayout vertices instances m ()
-> Bound boundLayout oldVertices oldInstances m ()
bind cb Pipeline{pipeline} (Bound attrAction) = do
Bound $ Vk.cmdBindPipeline cb Vk.PIPELINE_BIND_POINT_GRAPHICS pipeline
Bound attrAction
vertexInput :: [(Vk.VertexInputRate, [Vk.Format])] -> SomeStruct Vk.PipelineVertexInputStateCreateInfo
vertexInput bindings = SomeStruct zero
{ Vk.vertexBindingDescriptions = binds
, Vk.vertexAttributeDescriptions = attrs
}
where
binds = Vector.fromList do
(ix, (rate, formats)) <- zip [0..] bindings
pure Vk.VertexInputBindingDescription
{ binding = ix
, stride = sum $ map formatSize formats
, inputRate = rate
}
attrs = attrBindings $ map snd bindings
-- * Utils
attrBindings :: [[Vk.Format]] -> Vector Vk.VertexInputAttributeDescription
attrBindings bindings = mconcat $ List.unfoldr shiftLocations (0, 0, bindings)
where
shiftLocations = \case
(_binding, _lastLoc, []) -> Nothing
(binding, lastLoc, formats : rest) -> Just (bound, next)
where
bound = Vector.fromList do
(ix, format) <- zip [0..] formats
let offset = sum . map formatSize $ take ix formats
pure zero
{ Vk.binding = binding
, Vk.location = fromIntegral $ lastLoc + ix
, Vk.format = format
, Vk.offset = offset
}
next =
( binding + 1
, lastLoc + Vector.length bound
, rest
)
formatSize :: Integral a => Vk.Format -> a
formatSize = \case
Vk.FORMAT_R32G32B32A32_SFLOAT -> 16
Vk.FORMAT_R32G32B32_SFLOAT -> 12
Vk.FORMAT_R32G32_SFLOAT -> 8
Vk.FORMAT_R32_SFLOAT -> 4
Vk.FORMAT_R32G32B32A32_UINT -> 16
Vk.FORMAT_R32G32B32_UINT -> 12
Vk.FORMAT_R32G32_UINT -> 8
Vk.FORMAT_R32_UINT -> 4
Vk.FORMAT_R32G32B32A32_SINT -> 16
Vk.FORMAT_R32G32B32_SINT -> 12
Vk.FORMAT_R32G32_SINT -> 8
Vk.FORMAT_R32_SINT -> 4
format ->
error $ "Format size unknown: " <> show format