keid-core-0.1.0.0: src/Render/Code/Noise.hs
module Render.Code.Noise
( hash33
) where
import Render.Code (Code(..), trimming)
hash33 :: Code
hash33 = Code
[trimming|
vec3 hash33(vec3 a) {
vec3 p = fract(a * vec3(443.8975, 397.2973, 491.1871));
p += dot(p.zxy, p.yxz + 19.27);
return fract(vec3(p.x * p.y, p.z * p.x, p.y * p.z));
}
|]