juicy-gcode-0.2.1.0: src/Graphics/CubicBezier.hs
module Graphics.CubicBezier (
CubicBezier (..)
, firstDerivativeAt
, secondDerivativeAt
, splitAt
, isClockwise
, inflectionPoints
, maxArcLength
) where
import Prelude hiding (splitAt)
import Linear
import Control.Lens
import Data.Complex
import Graphics.Curve
data CubicBezier = CubicBezier { _p1 :: V2 Double
, _c1 :: V2 Double
, _c2 :: V2 Double
, _p2 :: V2 Double
} deriving Show
instance Curve CubicBezier where
pointAt bezier t = (1 - t) ** 3 *^ _p1 bezier +
(1 - t) ** 2 * 3 * t *^ _c1 bezier +
t ** 2 * (1 - t) * 3 *^ _c2 bezier +
t ** 3 *^ _p2 bezier
firstDerivativeAt :: CubicBezier -> Double -> V2 Double
firstDerivativeAt bezier t = (1 - t) ** 2 * 3 *^ (_c1 bezier - _p1 bezier) +
(1 - t) * t * 6 *^ (_c2 bezier - _c1 bezier) +
t * t * 3 *^ (_p2 bezier - _c2 bezier)
secondDerivativeAt :: CubicBezier -> Double -> V2 Double
secondDerivativeAt bezier t = (1 - t) * 6 *^ (_c2 bezier - 2 *^ _c1 bezier + _p1 bezier) +
t * 6 *^ (_p2 bezier - 2 *^ _c2 bezier + _c1 bezier)
splitAt :: CubicBezier -> Double -> (CubicBezier, CubicBezier)
splitAt bezier t = (CubicBezier (_p1 bezier) p0 p01 dp, CubicBezier dp p12 p2 (_p2 bezier))
where
p0 = _p1 bezier + t *^ (_c1 bezier - _p1 bezier)
p1 = _c1 bezier + t *^ (_c2 bezier - _c1 bezier)
p2 = _c2 bezier + t *^ (_p2 bezier - _c2 bezier)
p01 = p0 + t *^ (p1 - p0)
p12 = p1 + t *^ (p2 - p1)
dp = p01 + t *^ (p12 - p01)
isClockwise :: CubicBezier -> Bool
isClockwise bezier = isClockwise4 (_p1 bezier) (_c1 bezier) (_c2 bezier) (_p2 bezier)
inflectionPoints :: CubicBezier -> [Double]
inflectionPoints bezier
| a /= 0 = realInflectionPoints [t1, t2]
| otherwise = realInflectionPoints [t]
where
pa = _c1 bezier - _p1 bezier
pb = _c2 bezier - _c1 bezier - pa
pc = _p2 bezier - _c2 bezier - pa - 2 *^ pb
a = (pb ^. _x * pc ^. _y - pb ^. _y * pc ^. _x) :+ 0
b = (pa ^. _x * pc ^. _y - pa ^. _y * pc ^. _x) :+ 0
c = (pa ^. _x * pb ^. _y - pa ^. _y * pb ^. _x) :+ 0
-- linear case
t = -c / b
-- quadratic case
t1 = (-b + sqrt (b * b - 4 * a * c)) / (2 * a)
t2 = (-b - sqrt (b * b - 4 * a * c)) / (2 * a)
realInflectionPoints :: [Complex Double] -> [Double]
realInflectionPoints = map realPart . filter isInflectionPoint
isInflectionPoint :: Complex Double -> Bool
isInflectionPoint c = imagPart c == 0 && realPart c > 0 && realPart c < 1
maxArcLength :: CubicBezier -> Double
maxArcLength bezier =
distance (_p1 bezier) (_c1 bezier) +
distance (_c1 bezier) (_c2 bezier) +
distance (_c2 bezier) (_p2 bezier)