juicy-gcode-0.2.0.2: src/Render.hs
module Render ( renderDoc
) where
import qualified Graphics.Svg as SVG
import qualified Graphics.Svg.CssTypes as CSS
import qualified Linear
import Types
import Transformation
import SvgArcSegment
import Approx
import SVGExt
import qualified CircularArc as CA
import qualified BiArc as BA
import qualified CubicBezier as B
mapTuple :: (a -> b) -> (a, a) -> (b, b)
mapTuple f (a1, a2) = (f a1, f a2)
fromSvgPoint :: Int -> SVG.Point -> Point
fromSvgPoint dpi (x,y) = (fromSvgNumber dpi x, fromSvgNumber dpi y)
fromRPoint :: SVG.RPoint -> Point
fromRPoint (Linear.V2 x y) = (x, y)
toPoint :: Linear.V2 Double -> Point
toPoint (Linear.V2 x y) = (x, y)
fromPoint :: Point -> Linear.V2 Double
fromPoint (x, y) = (Linear.V2 x y)
-- TODO: em, percentage
fromSvgNumber :: Int -> SVG.Number -> Double
fromSvgNumber dpi num = fromNumber' (CSS.toUserUnit dpi num)
where
fromNumber' (SVG.Num n) = n
fromNumber' _ = error "TODO: unhandled em or percentage"
-- current point + control point -> mirrored control point
mirrorControlPoint :: Point -> Point -> Point
mirrorControlPoint (cx, cy) (cpx, cpy) = (cx + cx - cpx, cy + cy - cpy)
-- convert a quadratic bezier to a cubic one
bezierQ2C :: Point -> Point -> Point -> DrawOp
bezierQ2C (qp0x, qp0y) (qp1x, qp1y) (qp2x, qp2y)
= DBezierTo (qp0x + 2.0 / 3.0 * (qp1x - qp0x), qp0y + 2.0 / 3.0 * (qp1y - qp0y))
(qp2x + 2.0 / 3.0 * (qp1x - qp2x), qp2y + 2.0 / 3.0 * (qp1y - qp2y))
(qp2x, qp2y)
toAbsolute :: (Double, Double) -> SVG.Origin -> (Double, Double) -> (Double, Double)
toAbsolute _ SVG.OriginAbsolute p = p
toAbsolute (cx,cy) SVG.OriginRelative (dx,dy) = (cx+dx, cy+dy)
docTransform :: Int -> SVG.Document -> TransformationMatrix
docTransform dpi doc = multiply mirrorTransform (viewBoxTransform $ SVG._viewBox doc)
where
viewBoxTransform (Just (vbx,vby,vbw,vbh))
= multiply (scaleTransform (w/vbw) (h/vbh)) (translateTransform (-vbx) (-vby))
viewBoxTransform Nothing
= identityTransform
mirrorTransform = mirrorYTransform w h
(w, h) = (documentSize dpi doc)
renderDoc :: Bool -> Int -> Double -> SVG.Document -> [GCodeOp]
renderDoc generateBezier dpi resolution doc
= stage2 $ renderTrees (docTransform dpi doc) (SVG._elements doc)
where
pxresolution = (fromIntegral dpi) / 2.45 / 10 * resolution
-- TODO: make it tail recursive
stage2 :: [DrawOp] -> [GCodeOp]
stage2 dops = convert dops (Linear.V2 0 0)
where
convert [] _ = []
convert (DMoveTo p:ds) _ = GMoveTo p : convert ds (fromPoint p)
convert (DLineTo p:ds) _ = GLineTo p : convert ds (fromPoint p)
convert (DBezierTo c1 c2 p2:ds) cp
| generateBezier
= [GBezierTo c1 c2 p2] ++ convert ds (fromPoint p2)
| otherwise
= concatMap biarc2garc biarcs ++ convert ds (fromPoint p2)
where
biarcs = bezier2biarc (B.CubicBezier cp (fromPoint c1) (fromPoint c2) (fromPoint p2)) pxresolution
biarc2garc (Left biarc)
= [arc2garc (BA._a1 biarc), arc2garc (BA._a2 biarc)]
biarc2garc (Right (Linear.V2 x y))
= [GLineTo (x,y)]
arc2garc arc = GArcTo (toPoint (CA._c arc)) (toPoint (CA._p2 arc)) (CA.isClockwise arc)
renderPathCommands :: Point -> Point -> Maybe Point -> [SVG.PathCommand] -> [DrawOp]
renderPathCommands _ currentp _ (SVG.MoveTo origin (p:ps):ds)
= DMoveTo ap : renderPathCommands ap ap Nothing (cont ps)
where
ap = toAbsolute currentp origin (fromRPoint p)
cont [] = ds
cont ps' = SVG.LineTo origin ps' : ds
renderPathCommands firstp currentp _ (SVG.LineTo origin (p:ps):ds)
= DLineTo ap : renderPathCommands firstp ap Nothing (cont ps)
where
ap = toAbsolute currentp origin (fromRPoint p)
cont [] = ds
cont ps' = SVG.LineTo origin ps' : ds
renderPathCommands firstp (_, cy) _ (SVG.HorizontalTo SVG.OriginAbsolute (px:pxs):ds)
= DLineTo ap : renderPathCommands firstp ap Nothing (cont pxs)
where
ap = (px,cy)
cont [] = ds
cont pxs' = SVG.HorizontalTo SVG.OriginAbsolute pxs' : ds
renderPathCommands firstp (cx, cy) _ (SVG.HorizontalTo SVG.OriginRelative (dx:dxs):ds)
= DLineTo ap : renderPathCommands firstp ap Nothing (cont dxs)
where
ap = (cx+dx,cy)
cont [] = ds
cont dxs' = SVG.HorizontalTo SVG.OriginRelative dxs' : ds
renderPathCommands firstp (cx, _) _ (SVG.VerticalTo SVG.OriginAbsolute (py:pys):ds)
= DLineTo ap : renderPathCommands firstp ap Nothing (cont pys)
where
ap = (cx,py)
cont [] = ds
cont pys' = SVG.VerticalTo SVG.OriginAbsolute pys' : ds
renderPathCommands firstp (cx, cy) _ (SVG.VerticalTo SVG.OriginRelative (dy:dys):ds)
= DLineTo ap : renderPathCommands firstp ap Nothing (cont dys)
where
ap = (cx,cy+dy)
cont [] = ds
cont dys' = SVG.VerticalTo SVG.OriginRelative dys' : ds
renderPathCommands firstp currentp _ (SVG.CurveTo origin ((c1,c2,p):ps):ds)
= DBezierTo ac1 ac2 ap : renderPathCommands firstp ap (Just ac2) (cont ps)
where
ap = toAbsolute currentp origin (fromRPoint p)
ac1 = toAbsolute currentp origin (fromRPoint c1)
ac2 = toAbsolute currentp origin (fromRPoint c2)
cont [] = ds
cont ps' = SVG.CurveTo origin ps' : ds
renderPathCommands firstp currentp mbControlp (SVG.SmoothCurveTo origin ((c2,p):ps):ds)
= DBezierTo ac1 ac2 ap : renderPathCommands firstp ap (Just ac2) (cont ps)
where
ap = toAbsolute currentp origin (fromRPoint p)
ac1 = maybe ac2 (mirrorControlPoint currentp) mbControlp
ac2 = toAbsolute currentp origin (fromRPoint c2)
cont [] = ds
cont ps' = SVG.SmoothCurveTo origin ps' : ds
renderPathCommands firstp currentp _ (SVG.QuadraticBezier origin ((c1,p):ps):ds)
= cbezier : renderPathCommands firstp ap (Just ac1) (cont ps)
where
ap = toAbsolute currentp origin (fromRPoint p)
ac1 = toAbsolute currentp origin (fromRPoint c1)
cbezier = bezierQ2C currentp ac1 ap
cont [] = ds
cont ps' = SVG.QuadraticBezier origin ps' : ds
renderPathCommands firstp currentp mbControlp (SVG.SmoothQuadraticBezierCurveTo origin (p:ps):ds)
= cbezier : renderPathCommands firstp ap (Just ac1) (cont ps)
where
ap = toAbsolute currentp origin (fromRPoint p)
ac1 = maybe currentp (mirrorControlPoint currentp) mbControlp
cbezier = bezierQ2C currentp ac1 ap
cont [] = ds
cont ps' = SVG.SmoothQuadraticBezierCurveTo origin ps' : ds
renderPathCommands firstp currentp _ (SVG.EllipticalArc origin ((rx,ry,rot,largeArcFlag,sweepFlag,p):ps):ds)
= convertSvgArc currentp rx ry rot largeArcFlag sweepFlag ap ++ renderPathCommands firstp ap Nothing (cont ps)
where
ap = toAbsolute currentp origin (fromRPoint p)
cont [] = ds
cont ps' = SVG.EllipticalArc origin ps' : ds
renderPathCommands firstp@(fx,fy) (cx,cy) mbControlp (SVG.EndPath:ds)
| fx /= cx || fy /= cy
= DLineTo firstp : renderPathCommands firstp firstp mbControlp ds
| otherwise
= renderPathCommands firstp firstp mbControlp ds
renderPathCommands _ _ _ _ = []
renderTree :: TransformationMatrix -> SVG.Tree -> [DrawOp]
renderTree m (SVG.GroupTree g) = renderTrees (applyTransformations m (SVG._transform (SVG._groupDrawAttributes g))) (SVG._groupChildren g)
renderTree m (SVG.PathTree p) = map (transformDrawOp tr) $ renderPathCommands (0,0) (0,0) Nothing (SVG._pathDefinition p)
where
tr = applyTransformations m (SVG._transform (SVG._pathDrawAttributes p))
renderTree m (SVG.RectangleTree r)
| rx == 0.0 && ry == 0.0
= map (transformDrawOp tr) [DMoveTo (x,y), DLineTo (x+w,y), DLineTo (x+w,y+h), DLineTo (x,y+h), DLineTo (x,y)]
| otherwise
= map (transformDrawOp tr)
([DMoveTo (x,y+ry)] ++ convertSvgArc (x,y+ry) rx ry 0 False True (x+rx, y) ++
[DLineTo (x+w-rx,y)] ++ convertSvgArc (x+w-rx,y) rx ry 0 False True (x+w, y+ry) ++
[DLineTo (x+w,y+h-ry)] ++ convertSvgArc (x+w,y+h-ry) rx ry 0 False True (x+w-rx, y+h) ++
[DLineTo (x+rx,y+h)] ++ convertSvgArc (x+rx, y+h) rx ry 0 False True (x, y+h-ry) ++
[DLineTo (x,y+ry)])
where
(x,y) = fromSvgPoint dpi (SVG._rectUpperLeftCorner r)
w = fromSvgNumber dpi (SVG._rectWidth r)
h = fromSvgNumber dpi (SVG._rectHeight r)
(rx, ry) = mapTuple (fromSvgNumber dpi) (SVG._rectCornerRadius r)
tr = applyTransformations m (SVG._transform (SVG._rectDrawAttributes r))
renderTree m (SVG.LineTree l) = [DMoveTo p1, DLineTo p2]
where
p1 = transformPoint tr (fromSvgPoint dpi (SVG._linePoint1 l))
p2 = transformPoint tr (fromSvgPoint dpi (SVG._linePoint2 l))
tr = applyTransformations m (SVG._transform (SVG._lineDrawAttributes l))
renderTree m (SVG.PolyLineTree l) = map (transformDrawOp tr) (DMoveTo p0:map DLineTo ps)
where
(p0:ps) = map (\(Linear.V2 x y) -> (x,y)) (SVG._polyLinePoints l)
tr = applyTransformations m (SVG._transform (SVG._polyLineDrawAttributes l))
renderTree m (SVG.PolygonTree l) = map (transformDrawOp tr) (DMoveTo p0:map DLineTo (ps ++ [p0]))
where
(p0:ps) = map (\(Linear.V2 x y) -> (x,y)) (SVG._polygonPoints l)
tr = applyTransformations m (SVG._transform (SVG._polygonDrawAttributes l))
renderTree m (SVG.EllipseTree e) = map (transformDrawOp tr) (DMoveTo (cx-rx,cy) : bs1++bs2++bs3++bs4)
where
bs1 = convertSvgArc (cx-rx, cy) rx ry 0 False True (cx, cy-ry)
bs2 = convertSvgArc (cx, cy-ry) rx ry 0 False True (cx+rx, cy)
bs3 = convertSvgArc (cx+rx, cy) rx ry 0 False True (cx, cy+ry)
bs4 = convertSvgArc (cx, cy+ry) rx ry 0 False True (cx-rx, cy)
(cx,cy) = fromSvgPoint dpi (SVG._ellipseCenter e)
rx = fromSvgNumber dpi (SVG._ellipseXRadius e)
ry = fromSvgNumber dpi (SVG._ellipseYRadius e)
tr = applyTransformations m (SVG._transform (SVG._ellipseDrawAttributes e))
renderTree m (SVG.CircleTree c) = map (transformDrawOp tr) (DMoveTo (cx-r,cy) : bs1++bs2++bs3++bs4)
where
bs1 = convertSvgArc (cx-r, cy) r r 0 False True (cx, cy-r)
bs2 = convertSvgArc (cx, cy-r) r r 0 False True (cx+r, cy)
bs3 = convertSvgArc (cx+r, cy) r r 0 False True (cx, cy+r)
bs4 = convertSvgArc (cx, cy+r) r r 0 False True (cx-r, cy)
(cx,cy) = fromSvgPoint dpi (SVG._circleCenter c)
r = fromSvgNumber dpi (SVG._circleRadius c)
tr = applyTransformations m (SVG._transform (SVG._circleDrawAttributes c))
{- The rest: None, UseTree, SymbolTree, TextTree, ImageTree -}
renderTree _ _ = []
renderTrees :: TransformationMatrix -> [SVG.Tree] -> [DrawOp]
renderTrees m es = concat $ map (renderTree m) es