juicy-gcode-0.1.0.8: src/Approx.hs
module Approx ( bezier2biarc
) where
import qualified CubicBezier as B
import qualified BiArc as BA
import qualified Line as L
import Data.Bool (bool)
import Linear
import Data.Complex
import Types
bezier2biarc :: B.CubicBezier
-> Double
-> Double
-> [BA.BiArc]
bezier2biarc mbezier samplingStep tolerance
| (B._p1 mbezier) == (B._c1 mbezier)
= approxOne mbezier
| (B._p2 mbezier) == (B._c2 mbezier)
= approxOne mbezier
| otherwise
= byInflection (B.realInflectionPoint i1) (B.realInflectionPoint i2)
where
(i1, i2) = B.inflectionPoints mbezier
order a b | b < a = (b, a)
| otherwise = (a, b)
byInflection True False = approxOne b1 ++ approxOne b2
where
(b1, b2) = B.bezierSplitAt mbezier (realPart i1)
byInflection False True = approxOne b1 ++ approxOne b2
where
(b1, b2) = B.bezierSplitAt mbezier (realPart i2)
byInflection True True = approxOne b1 ++ approxOne b2 ++ approxOne b3
where
(it1, it2') = order (realPart i1) (realPart i2)
-- Make the first split and save the first new curve. The second one has to be splitted again
-- at the recalculated t2 (it is on a new curve)
it2 = (1 - it1) * it2'
(b1, toSplit) = B.bezierSplitAt mbezier it1
(b2, b3) = B.bezierSplitAt toSplit it2
byInflection False False = approxOne mbezier
-- TODO: make it tail recursive
approxOne :: B.CubicBezier -> [BA.BiArc]
approxOne bezier
-- Edge case: start- and endpoints are the same
| (B._p1 bezier) == (B._p2 bezier)
= splitAndRecur 0.5
-- Edge case: control lines are parallel
| (L._m t1) == (L._m t2)
= splitAndRecur 0.5
-- Approximation is not close enough yet, refine
| maxDistance > tolerance
= splitAndRecur maxDistanceAt
| otherwise
= [biarc]
where
-- Edge case: P1==C1 or P2==C2
-- there is no derivative at P1 or P2, use the other control point
c1 = bool (B._c1 bezier) (B._c2 bezier) ((B._p1 bezier) == (B._c1 bezier))
c2 = bool (B._c2 bezier) (B._c1 bezier) ((B._p2 bezier) == (B._c2 bezier))
-- V: Intersection point of tangent lines
t1 = L.fromPoints (B._p1 bezier) c1
t2 = L.fromPoints (B._p2 bezier) c2
v = L.intersection t1 t2
-- G: incenter point of the triangle (P1, V, P2)
dP2V = distance (B._p2 bezier) v
dP1V = distance (B._p1 bezier) v
dP1P2 = distance (B._p1 bezier) (B._p2 bezier)
g = (dP2V *^ B._p1 bezier + dP1V *^ B._p2 bezier + dP1P2 *^ v) ^/ (dP2V + dP1V + dP1P2)
-- Calculate the BiArc
biarc = BA.create (B._p1 bezier) (B._p1 bezier - c1) (B._p2 bezier) (B._p2 bezier - c2) g
-- calculate the error
nrPointsToCheck = (BA.arcLength biarc) / samplingStep
parameterStep = 1 / nrPointsToCheck
(maxDistance, maxDistanceAt) = maxDistance' 0 0 0
maxDistance' m mt t
| t <= 1
= if' (d > m) (maxDistance' d t nt) (maxDistance' m mt nt)
| otherwise
= (m, mt)
where
d = distance (BA.pointAt biarc t) (B.pointAt bezier t)
nt = t + parameterStep
splitAndRecur t = let (b1, b2) = B.bezierSplitAt bezier t
in approxOne b1 ++ approxOne b2