jsonifier-0.1: library/Jsonifier.hs
module Jsonifier
(
-- * ByteString
toByteString,
-- * Json
Json,
-- ** Primitives
null,
bool,
-- ** Numbers
intNumber,
wordNumber,
doubleNumber,
scientificNumber,
-- ** Strings
textString,
scientificString,
-- ** Composites
array,
object,
)
where
import Jsonifier.Prelude hiding (null, bool)
import PtrPoker.Poke (Poke)
import PtrPoker.Write (Write)
import qualified Jsonifier.Allocation as Allocation
import qualified Jsonifier.Poke as Poke
import qualified Jsonifier.Write as Write
import qualified PtrPoker.Poke as Poke
import qualified PtrPoker.Write as Write
import qualified Data.ByteString as ByteString
import qualified Data.ByteString.Internal as ByteString
{-|
Render a JSON value into strict bytestring.
-}
{-# INLINE toByteString #-}
toByteString :: Json -> ByteString
toByteString =
Write.writeToByteString . coerce
-- * Json
-------------------------
{-|
Specification of how to render a JSON value to 'ByteString'.
A sort of a JSON-specialized string 'ByteString' builder.
You can construct it by using the specialized
conversion functions from Haskell types.
After constructing, you can convert to strict 'ByteString'
using the 'toByteString' function.
-}
newtype Json =
Json Write.Write
{-# INLINE write #-}
write :: Int -> Poke.Poke -> Json
write size poke =
Json (Write.Write size poke)
{-|
JSON Null literal.
-}
{-# INLINE null #-}
null :: Json
null =
write 4 Poke.null
{-|
JSON Boolean literal.
-}
{-# INLINE bool #-}
bool :: Bool -> Json
bool =
\ case
True ->
write 4 Poke.true
False ->
write 5 Poke.false
{-|
JSON Number literal from @Int@.
-}
{-# INLINE intNumber #-}
intNumber :: Int -> Json
intNumber =
Json . Write.intAsciiDec
{-|
JSON Number literal from @Word@.
-}
{-# INLINE wordNumber #-}
wordNumber :: Word -> Json
wordNumber =
Json . Write.wordAsciiDec
{-|
JSON Number literal from @Double@.
Since JSON doesn\'t have support for them,
non-real values like @NaN@, @Infinity@, @-Infinity@ get rendered as @0@.
-}
{-# INLINE doubleNumber #-}
doubleNumber :: Double -> Json
doubleNumber =
Json . Write.zeroNonRealDoubleAsciiDec
{-|
JSON Number literal from @Scientific@.
-}
{-# INLINE scientificNumber #-}
scientificNumber :: Scientific -> Json
scientificNumber =
Json . Write.scientificAsciiDec
{-|
JSON String literal from @Text@.
-}
{-# INLINE textString #-}
textString :: Text -> Json
textString text =
let
allocation =
2 + Allocation.stringBody text
poke =
Poke.string text
in write allocation poke
{-|
JSON String literal from @Scientific@.
You may need this when the reader of your JSON
cannot handle large number literals.
-}
{-# INLINE scientificString #-}
scientificString :: Scientific -> Json
scientificString =
Json . Write.scientificString
{-|
JSON Array literal from a foldable over element literals.
Don\'t be afraid to use 'fmap' to map the elements of the input datastructure,
it will all be optimized away.
-}
{-# INLINE array #-}
array :: Foldable f => f Json -> Json
array foldable =
write size poke
where
size =
foldr step finalize foldable 0 0
where
step (Json (Write.Write writeSize _)) next !count !size =
next (succ count) (writeSize + size)
finalize count size =
Allocation.array count size
poke =
Poke.Poke $
Poke.pokePtr Poke.openingSquareBracket >=>
foldr step finalize foldable True
where
step (Json (Write.Write _ poke)) next first =
if first
then
Poke.pokePtr poke >=>
next False
else
Poke.pokePtr Poke.comma >=>
Poke.pokePtr poke >=>
next False
finalize _ =
Poke.pokePtr Poke.closingSquareBracket
{-|
JSON Array literal from a foldable over pairs of key to value literal.
Don\'t be afraid to use 'fmap' to map the elements of the input datastructure,
it will all be optimized away.
-}
{-# INLINE object #-}
object :: Foldable f => f (Text, Json) -> Json
object f =
foldr step finalize f True 0 0 mempty
where
step (key, Json (Write.Write{..})) next first !size !allocation !poke =
if first
then
next False 1 rowAllocation rowPoke
else
next False (succ size) (allocation + rowAllocation)
(poke <> Poke.comma <> rowPoke)
where
rowAllocation =
Allocation.stringBody key +
writeSize
rowPoke =
Poke.objectRow key writePoke
finalize _ size contentsAllocation bodyPoke =
write allocation poke
where
allocation =
Allocation.object size contentsAllocation
poke =
Poke.openingCurlyBracket <> bodyPoke <> Poke.closingCurlyBracket