jsonifier-0.1.2.1: library/Jsonifier.hs
-- |
-- Simple DSL for mapping Haskell values into JSON representation and
-- rendering it into 'ByteString'.
module Jsonifier
( -- * Execution
toByteString,
toWrite,
-- * Json
Json,
-- ** Primitives
null,
bool,
-- ** Numbers
intNumber,
wordNumber,
doubleNumber,
scientificNumber,
-- ** Strings
textString,
scientificString,
-- ** Composites
array,
object,
-- ** Low-level
writeJson,
)
where
import qualified Data.ByteString as ByteString
import qualified Data.ByteString.Internal as ByteString
import qualified Jsonifier.Poke as Poke
import Jsonifier.Prelude hiding (bool, null)
import qualified Jsonifier.Size as Size
import qualified Jsonifier.Write as Write
import PtrPoker.Poke (Poke)
import qualified PtrPoker.Poke as Poke
import PtrPoker.Write (Write)
import qualified PtrPoker.Write as Write
-- |
-- Render a JSON value into strict bytestring.
{-# INLINE toByteString #-}
toByteString :: Json -> ByteString
toByteString =
Write.writeToByteString . coerce
-- |
-- Render a JSON value into Write.
{-# INLINE toWrite #-}
toWrite :: Json -> Write
toWrite =
coerce
-- * Json
-------------------------
-- |
-- Specification of how to render a JSON value to 'ByteString'.
-- Sort of a JSON-specialized 'ByteString' builder.
--
-- You can construct it from Haskell types
-- using the specialized conversion functions
-- like 'intNumber', 'textString' or 'object'.
-- After constructing, you can convert to strict 'ByteString'
-- using the 'toByteString' function.
newtype Json
= Json Write.Write
{-# INLINE write #-}
write :: Int -> Poke.Poke -> Json
write size poke =
Json (Write.Write size poke)
-- |
-- JSON Null literal.
{-# INLINE null #-}
null :: Json
null =
write 4 Poke.null
-- |
-- JSON Boolean literal.
{-# INLINE bool #-}
bool :: Bool -> Json
bool =
\case
True ->
write 4 Poke.true
False ->
write 5 Poke.false
-- |
-- JSON Number literal from @Int@.
{-# INLINE intNumber #-}
intNumber :: Int -> Json
intNumber =
Json . Write.intAsciiDec
-- |
-- JSON Number literal from @Word@.
{-# INLINE wordNumber #-}
wordNumber :: Word -> Json
wordNumber =
Json . Write.wordAsciiDec
-- |
-- JSON Number literal from @Double@.
--
-- Since JSON doesn\'t have support for them,
-- non-real values like @NaN@, @Infinity@, @-Infinity@ get rendered as @0@.
{-# INLINE doubleNumber #-}
doubleNumber :: Double -> Json
doubleNumber =
Json . Write.zeroNonRealDoubleAsciiDec
-- |
-- JSON Number literal from @Scientific@.
{-# INLINE scientificNumber #-}
scientificNumber :: Scientific -> Json
scientificNumber =
Json . Write.scientificAsciiDec
-- |
-- JSON String literal from @Text@.
{-# INLINE textString #-}
textString :: Text -> Json
textString text =
let size =
2 + Size.stringBody text
poke =
Poke.string text
in write size poke
-- |
-- JSON String literal from @Scientific@.
--
-- You may need this when the reader of your JSON
-- cannot handle large number literals.
{-# INLINE scientificString #-}
scientificString :: Scientific -> Json
scientificString =
Json . Write.scientificString
-- |
-- JSON Array literal from a foldable over element literals.
--
-- Don\'t worry about using 'fmap' to map the elements of the input datastructure,
-- it will all be optimized away.
{-# INLINE array #-}
array :: Foldable f => f Json -> Json
array foldable =
write size poke
where
size =
foldr step finalize foldable 0 0
where
step (Json (Write.Write writeSize _)) next !count !size =
next (succ count) (writeSize + size)
finalize count size =
Size.array count size
poke =
Poke.Poke $
Poke.pokePtr Poke.openingSquareBracket
>=> foldr step finalize foldable True
where
step (Json (Write.Write _ poke)) next first =
if first
then
Poke.pokePtr poke
>=> next False
else
Poke.pokePtr Poke.comma
>=> Poke.pokePtr poke
>=> next False
finalize _ =
Poke.pokePtr Poke.closingSquareBracket
-- |
-- JSON Object literal from a foldable over pairs of key to value literal.
--
-- Don\'t worry about using 'fmap' to map the elements of the input datastructure,
-- it will all be optimized away.
{-# INLINE object #-}
object :: Foldable f => f (Text, Json) -> Json
object f =
foldr step finalize f True 0 0 mempty
where
step (key, Json (Write.Write {..})) next first !count !size !poke =
if first
then next False 1 rowSize rowPoke
else
next
False
(succ count)
(size + rowSize)
(poke <> Poke.comma <> rowPoke)
where
rowSize =
Size.stringBody key
+ writeSize
rowPoke =
Poke.objectRow key writePoke
finalize _ count contentsSize bodyPoke =
write size poke
where
size =
Size.object count contentsSize
poke =
Poke.openingCurlyBracket <> bodyPoke <> Poke.closingCurlyBracket
-- |
-- Any JSON literal manually rendered as Write.
--
-- This is a low-level function allowing to avoid unnecessary processing
-- in cases where you already have a rendered JSON at hand.
--
-- You can think of Write as a specialized version of ByteString builder.
-- You can efficiently convert a ByteString to Write using 'PtrPoker.Write.byteString',
-- making it possible to have parts of the JSON value tree rendered using other libraries.
-- You can as well manually implement encoders for your custom types.
--
-- __Warning:__
--
-- It is your responsibility to ensure that the content is correct,
-- otherwise you may produce invalid JSON.
writeJson :: Write.Write -> Json
writeJson = coerce