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jsaddle-dom-0.10.0.0: src/JSDOM/Generated/WebGLShaderPrecisionFormat.hs

{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from webgl1 (webref). Do not edit.
module JSDOM.Generated.WebGLShaderPrecisionFormat
       (getRangeMin, getRangeMax, getPrecision, WebGLShaderPrecisionFormat(..), gTypeWebGLShaderPrecisionFormat)
       where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums

-- | <https://developer.mozilla.org/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin MDN WebGLShaderPrecisionFormat.rangeMin documentation>
getRangeMin :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMin self = liftDOM ((P.round <$> ((self ^. js "rangeMin") >>= valToNumber)))

-- | <https://developer.mozilla.org/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax MDN WebGLShaderPrecisionFormat.rangeMax documentation>
getRangeMax :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMax self = liftDOM ((P.round <$> ((self ^. js "rangeMax") >>= valToNumber)))

-- | <https://developer.mozilla.org/docs/Web/API/WebGLShaderPrecisionFormat/precision MDN WebGLShaderPrecisionFormat.precision documentation>
getPrecision :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getPrecision self = liftDOM ((P.round <$> ((self ^. js "precision") >>= valToNumber)))