jsaddle-dom-0.10.0.0: src/JSDOM/Generated/WebGLContextEventInit.hs
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from webgl1 (webref). Do not edit.
module JSDOM.Generated.WebGLContextEventInit
(newWebGLContextEventInit, setStatusMessage, getStatusMessage, getStatusMessageUnsafe, getStatusMessageUnchecked, WebGLContextEventInit(..), gTypeWebGLContextEventInit)
where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums
newWebGLContextEventInit :: (MonadDOM m) => m WebGLContextEventInit
newWebGLContextEventInit = liftDOM ((((new (jsg "Object") () >>= \o -> P.return o)) >>= fromJSValUnchecked))
setStatusMessage :: (MonadDOM m, ToJSString val) => WebGLContextEventInit -> val -> m ()
setStatusMessage self val = liftDOM (void (self ^. jss "statusMessage" (toJSVal val)))
getStatusMessage :: (MonadDOM m, FromJSString result) => WebGLContextEventInit -> m (Maybe result)
getStatusMessage self = liftDOM (((self ^. js "statusMessage") >>= fromMaybeJSString))
getStatusMessageUnsafe :: (MonadDOM m, HasCallStack, FromJSString result) => WebGLContextEventInit -> m result
getStatusMessageUnsafe self = liftDOM ((((self ^. js "statusMessage") >>= fromMaybeJSString) >>= P.maybe (P.error "Nothing to return") P.return))
getStatusMessageUnchecked :: (MonadDOM m, FromJSString result) => WebGLContextEventInit -> m result
getStatusMessageUnchecked self = liftDOM (((self ^. js "statusMessage") >>= fromJSValUnchecked))