jsaddle-dom-0.10.0.0: src/JSDOM/Generated/WebGLContextEvent.hs
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from webgl1 (webref). Do not edit.
module JSDOM.Generated.WebGLContextEvent
(newWebGLContextEvent, getStatusMessage, WebGLContextEvent(..), gTypeWebGLContextEvent)
where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums
-- | <https://developer.mozilla.org/docs/Web/API/WebGLContextEvent/WebGLContextEvent MDN WebGLContextEvent. documentation>
newWebGLContextEvent :: (MonadDOM m, ToJSString type') => type' -> Maybe WebGLContextEventInit -> m WebGLContextEvent
newWebGLContextEvent type' eventInit = liftDOM (((new (jsg "WebGLContextEvent") [toJSVal type', P.maybe (P.return jsUndefined) toJSVal eventInit]) >>= fromJSValUnchecked))
-- | <https://developer.mozilla.org/docs/Web/API/WebGLContextEvent/statusMessage MDN WebGLContextEvent.statusMessage documentation>
getStatusMessage :: (MonadDOM m, FromJSString result) => WebGLContextEvent -> m result
getStatusMessage self = liftDOM (((self ^. js "statusMessage") >>= fromJSValUnchecked))