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jsaddle-dom-0.10.0.0: src/JSDOM/Generated/WEBGL_debug_shaders.hs

{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from WEBGL_debug_shaders (webref). Do not edit.
module JSDOM.Generated.WEBGL_debug_shaders
       (getTranslatedShaderSource, getTranslatedShaderSource_, WEBGL_debug_shaders(..), gTypeWEBGL_debug_shaders)
       where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums

-- | <https://developer.mozilla.org/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource MDN WEBGL_debug_shaders.getTranslatedShaderSource documentation>
getTranslatedShaderSource :: (MonadDOM m, FromJSString result) => WEBGL_debug_shaders -> WebGLShader -> m result
getTranslatedShaderSource self shader = liftDOM (((self ^. jsf "getTranslatedShaderSource" [toJSVal shader]) >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource MDN WEBGL_debug_shaders.getTranslatedShaderSource documentation>
getTranslatedShaderSource_ :: (MonadDOM m) => WEBGL_debug_shaders -> WebGLShader -> m ()
getTranslatedShaderSource_ self shader = liftDOM (void (self ^. jsf "getTranslatedShaderSource" [toJSVal shader]))