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jsaddle-dom-0.10.0.0: src/JSDOM/Generated/GamepadEvent.hs

{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from gamepad (webref). Do not edit.
module JSDOM.Generated.GamepadEvent
       (newGamepadEvent, getGamepad, GamepadEvent(..), gTypeGamepadEvent)
       where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums

-- | <https://developer.mozilla.org/docs/Web/API/GamepadEvent/GamepadEvent MDN GamepadEvent. documentation>
newGamepadEvent :: (MonadDOM m, ToJSString type') => type' -> Maybe GamepadEventInit -> m GamepadEvent
newGamepadEvent type' eventInitDict = liftDOM (((new (jsg "GamepadEvent") [toJSVal type', P.maybe (P.return jsUndefined) toJSVal eventInitDict]) >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/GamepadEvent/gamepad MDN GamepadEvent.gamepad documentation>
getGamepad :: (MonadDOM m) => GamepadEvent -> m Gamepad
getGamepad self = liftDOM (((self ^. js "gamepad") >>= fromJSValUnchecked))