jsaddle-dom-0.10.0.0: src/JSDOM/Generated/GamepadButton.hs
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from gamepad (webref). Do not edit.
module JSDOM.Generated.GamepadButton
(getPressed, getTouched, getValue, GamepadButton(..), gTypeGamepadButton)
where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums
-- | <https://developer.mozilla.org/docs/Web/API/GamepadButton/pressed MDN GamepadButton.pressed documentation>
getPressed :: (MonadDOM m) => GamepadButton -> m Bool
getPressed self = liftDOM (((self ^. js "pressed") >>= valToBool))
-- | <https://developer.mozilla.org/docs/Web/API/GamepadButton/touched MDN GamepadButton.touched documentation>
getTouched :: (MonadDOM m) => GamepadButton -> m Bool
getTouched self = liftDOM (((self ^. js "touched") >>= valToBool))
-- | <https://developer.mozilla.org/docs/Web/API/GamepadButton/value MDN GamepadButton.value documentation>
getValue :: (MonadDOM m) => GamepadButton -> m Double
getValue self = liftDOM (((self ^. js "value") >>= valToNumber))