packages feed

jsaddle-dom-0.10.0.0: src/JSDOM/Generated/Gamepad.hs

{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from gamepad (webref). Do not edit.
module JSDOM.Generated.Gamepad
       (getId, getIndex, getConnected, getTimestamp, getMapping, getAxes, getButtons, getVibrationActuator, Gamepad(..), gTypeGamepad)
       where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/id MDN Gamepad.id documentation>
getId :: (MonadDOM m, FromJSString result) => Gamepad -> m result
getId self = liftDOM (((self ^. js "id") >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/index MDN Gamepad.index documentation>
getIndex :: (MonadDOM m) => Gamepad -> m Int
getIndex self = liftDOM ((P.round <$> ((self ^. js "index") >>= valToNumber)))

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/connected MDN Gamepad.connected documentation>
getConnected :: (MonadDOM m) => Gamepad -> m Bool
getConnected self = liftDOM (((self ^. js "connected") >>= valToBool))

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/timestamp MDN Gamepad.timestamp documentation>
getTimestamp :: (MonadDOM m) => Gamepad -> m Double
getTimestamp self = liftDOM (((self ^. js "timestamp") >>= valToNumber))

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/mapping MDN Gamepad.mapping documentation>
getMapping :: (MonadDOM m) => Gamepad -> m GamepadMappingType
getMapping self = liftDOM (((self ^. js "mapping") >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/axes MDN Gamepad.axes documentation>
getAxes :: (MonadDOM m) => Gamepad -> m [Double]
getAxes self = liftDOM (((self ^. js "axes") >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/buttons MDN Gamepad.buttons documentation>
getButtons :: (MonadDOM m) => Gamepad -> m [GamepadButton]
getButtons self = liftDOM (((self ^. js "buttons") >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/Gamepad/vibrationActuator MDN Gamepad.vibrationActuator documentation>
getVibrationActuator :: (MonadDOM m) => Gamepad -> m GamepadHapticActuator
getVibrationActuator self = liftDOM (((self ^. js "vibrationActuator") >>= fromJSValUnchecked))