jsaddle-dom-0.10.0.0: src/JSDOM/Generated/GPUFragmentState.hs
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from webgpu (webref). Do not edit.
module JSDOM.Generated.GPUFragmentState
(newGPUFragmentState, setTargets, getTargets, GPUFragmentState(..), gTypeGPUFragmentState)
where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle (JSM, JSVal, JSString, toJSVal, valToBool, valToNumber, js, jss, jsf, jsg, new, function, asyncFunction, jsUndefined, jsNull)
import JSDOM.Types
import qualified JSDOM.Types as Types
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Generated.Enums
-- | <https://gpuweb.github.io/gpuweb/#dictdef-gpufragmentstate GPUFragmentState specification>
newGPUFragmentState :: (MonadDOM m) => GPUShaderModule -> [Maybe GPUColorTargetState] -> m GPUFragmentState
newGPUFragmentState module' targets = liftDOM ((((new (jsg "Object") () >>= \o -> (o ^. jss "module" (toJSVal module')) P.>> (o ^. jss "targets" (toJSVal targets)) P.>> P.return o)) >>= fromJSValUnchecked))
-- | <https://gpuweb.github.io/gpuweb/#dom-gpufragmentstate-targets GPUFragmentState.targets specification>
setTargets :: (MonadDOM m) => GPUFragmentState -> [Maybe GPUColorTargetState] -> m ()
setTargets self val = liftDOM (void (self ^. jss "targets" (toJSVal val)))
-- | <https://gpuweb.github.io/gpuweb/#dom-gpufragmentstate-targets GPUFragmentState.targets specification>
getTargets :: (MonadDOM m) => GPUFragmentState -> m [Maybe GPUColorTargetState]
getTargets self = liftDOM (((self ^. js "targets") >>= fromJSValUnchecked))