packages feed

jsaddle-dom-0.1.0.1: src/Language/Javascript/JSaddle/DOM/Generated/WebGLShaderPrecisionFormat.hs

{-# LANGUAGE PatternSynonyms #-}
module Language.Javascript.JSaddle.DOM.Generated.WebGLShaderPrecisionFormat
       (getRangeMin, getRangeMax, getPrecision,
        WebGLShaderPrecisionFormat, castToWebGLShaderPrecisionFormat,
        gTypeWebGLShaderPrecisionFormat)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import Language.Javascript.JSaddle.DOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle.DOM.EventTargetClosures (EventName, unsafeEventName)
import Language.Javascript.JSaddle.DOM.Enums

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.rangeMin Mozilla WebGLShaderPrecisionFormat.rangeMin documentation> 
getRangeMin :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMin self
  = liftDOM (round <$> ((self ^. js "rangeMin") >>= valToNumber))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.rangeMax Mozilla WebGLShaderPrecisionFormat.rangeMax documentation> 
getRangeMax :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMax self
  = liftDOM (round <$> ((self ^. js "rangeMax") >>= valToNumber))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.precision Mozilla WebGLShaderPrecisionFormat.precision documentation> 
getPrecision :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getPrecision self
  = liftDOM (round <$> ((self ^. js "precision") >>= valToNumber))