packages feed

jsaddle-dom-0.1.0.1: src/Language/Javascript/JSaddle/DOM/Generated/WebGLLoseContext.hs

{-# LANGUAGE PatternSynonyms #-}
module Language.Javascript.JSaddle.DOM.Generated.WebGLLoseContext
       (loseContext, restoreContext, WebGLLoseContext,
        castToWebGLLoseContext, gTypeWebGLLoseContext)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import Language.Javascript.JSaddle.DOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle.DOM.EventTargetClosures (EventName, unsafeEventName)
import Language.Javascript.JSaddle.DOM.Enums

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLLoseContext.loseContext Mozilla WebGLLoseContext.loseContext documentation> 
loseContext :: (MonadDOM m) => WebGLLoseContext -> m ()
loseContext self = liftDOM (void (self ^. js "loseContext"))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLLoseContext.restoreContext Mozilla WebGLLoseContext.restoreContext documentation> 
restoreContext :: (MonadDOM m) => WebGLLoseContext -> m ()
restoreContext self = liftDOM (void (self ^. js "restoreContext"))