packages feed

jsaddle-dom-0.1.0.1: src/Language/Javascript/JSaddle/DOM/Generated/WebGLDebugShaders.hs

{-# LANGUAGE PatternSynonyms #-}
module Language.Javascript.JSaddle.DOM.Generated.WebGLDebugShaders
       (getTranslatedShaderSource, WebGLDebugShaders,
        castToWebGLDebugShaders, gTypeWebGLDebugShaders)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import Language.Javascript.JSaddle.DOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import Language.Javascript.JSaddle.DOM.EventTargetClosures (EventName, unsafeEventName)
import Language.Javascript.JSaddle.DOM.Enums

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLDebugShaders.getTranslatedShaderSource Mozilla WebGLDebugShaders.getTranslatedShaderSource documentation> 
getTranslatedShaderSource ::
                          (MonadDOM m, FromJSString result) =>
                            WebGLDebugShaders -> Maybe WebGLShader -> m (Maybe result)
getTranslatedShaderSource self shader
  = liftDOM
      ((self ^. jsf "getTranslatedShaderSource" [toJSVal shader]) >>=
         fromMaybeJSString)