ixshader-0.0.1.0: ixshader.cabal
name: ixshader
version: 0.0.1.0
synopsis: A shallow embedding of the OpenGL Shading Language in Haskell.
description: ixshader is a shallow embedding of the OpenGL Shading
Language in Haskell. It aims to look as close to actual
glsl shader code as possible, while providing better
compile-time safety. Currently writing shader code in
ixshader's IxShader monad will catch variable assignment
mismatches, multiplication mismatches and some other
common errors. It also builds a description of your shader
at the type level to use downstream during buffering and
uniform updates. Lastly, it abstracts over shader code
written for opengl and webgl.
homepage: https://github.com/schell/ixshader#readme
license: BSD3
license-file: LICENSE
author: Schell Scivally
maintainer: schell@takt.com
copyright: Copyright: (c) 2017 Schell Scivally
category: Game
build-type: Simple
extra-source-files: README.md
cabal-version: >=1.10
library
ghc-options: -Wall
hs-source-dirs: src
exposed-modules: Graphics.IxShader
Graphics.IxShader.Function
Graphics.IxShader.IxShader
Graphics.IxShader.Ops.Mult
Graphics.IxShader.Qualifiers
Graphics.IxShader.Socket
Graphics.IxShader.Swizzle
Graphics.IxShader.Types
Graphics.IxShader.Function.ToParams
Graphics.IxShader.Types.Xbool
build-depends: base >= 4.7 && < 5
, ghc-prim >= 0.5
, indexed >= 0.1.3
, language-glsl >= 0.2
, parsec >= 3.1
, prettyclass >= 1.0
, singletons >= 2.2
, template-haskell >= 2.11.1.0
, text >= 1.2
default-language: Haskell2010
source-repository head
type: git
location: https://github.com/schell/ixshader