intricacy-0.8.1: Interact.hs
-- This file is part of Intricacy
-- Copyright (C) 2013 Martin Bays <mbays@sdf.org>
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of version 3 of the GNU General Public License as
-- published by the Free Software Foundation, or any later version.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see http://www.gnu.org/licenses/.
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE ScopedTypeVariables #-}
module Interact (interactUI) where
import Control.Applicative
import Control.Concurrent
import Control.Concurrent.STM
import Control.Monad.Catch
import Control.Monad.State
import Control.Monad.Trans.Except
import Control.Monad.Trans.Maybe
import Control.Monad.Writer
import Data.Array
import qualified Data.ByteString.Char8 as CS
import qualified Data.ByteString.Lazy as BL
import Data.Char
import Data.Function (on)
import Data.List
import Data.Map (Map)
import qualified Data.Map as Map
import Data.Maybe
import qualified Data.Vector as Vector
import Safe (readMay)
import System.Directory
import System.FilePath
import Crypto.Hash.Algorithms (SHA256 (..))
import Crypto.PubKey.RSA.OAEP (defaultOAEPParams, encrypt)
import Crypto.PubKey.RSA.Types (PublicKey)
import AsciiLock
import Cache
import Command
import Database
import EditGameState
import Frame
import GameState
import GameStateTypes
import Hex
import InputMode
import InteractUtil
import Lock
import MainState
import Maxlocksize
import Metagame
import Mundanities
import Physics
import Protocol
import ServerAddr
import Util
newtype InteractSuccess = InteractSuccess Bool
interactUI :: UIMonad uiM => MainStateT uiM InteractSuccess
interactUI = (fromMaybe (InteractSuccess False) <$>) . runMaybeT $ do
gets initiationRequired >>? lift doInitiation
gets initiationRequired >>? mzero
lift $ do
im <- gets ms2im
lift $ onNewMode im
when (im == IMEdit) setSelectedPosFromMouse
when (im == IMMeta) $ do
spawnUnblockerThread
-- draw before testing auth, lest a timeout mean a blank screen
drawMainState
testAuth
refreshUInfoUI
setMark False startMark
interactLoop
where
initiationRequired s = ms2im s == IMMeta && not (initiated s)
interactLoop = do
im <- gets ms2im
when (im == IMPlay) checkWon
when (im == IMMeta) $ (checkAsync >>) $ void.runMaybeT $
mourNameSelected >>? lift purgeInvalidUndecls
drawMainState
cmds <- lift $ getSomeInput im
runExceptT (mapM_ (processCommand im) cmds) >>=
either
((lift clearMessage >>) . return)
(const interactLoop)
-- | unblock input whenever the newAsync TVar is set to True
spawnUnblockerThread = do
flag <- gets newAsync
unblock <- lift unblockInput
liftIO $ forkIO $ forever $ do
atomically $ readTVar flag >>= check >> writeTVar flag False
unblock
runSubMainState :: UIMonad uiM => MainState -> MainStateT uiM (InteractSuccess,MainState)
runSubMainState mSt = lift (runStateT interactUI mSt) <* cleanOnPop
where cleanOnPop = do
im <- gets ms2im
lift $ onNewMode im
when (im == IMEdit) setSelectedPosFromMouse
execSubMainState :: UIMonad uiM => MainState -> MainStateT uiM MainState
execSubMainState = (snd <$>) . runSubMainState
doInitiation :: UIMonad uiM => MainStateT uiM ()
doInitiation = do
(InteractSuccess complete, s) <- runSubMainState =<< liftIO initInitState
liftIO $ writeInitState s
when complete $ do
modify $ \s -> s {initiated = True}
mauth <- gets curAuth
when (isNothing mauth) $ do
cbdg <- lift $ getUIBinding IMMeta $ CmdSelCodename Nothing
rbdg <- lift $ getUIBinding IMMeta (CmdRegister False)
let showPage p prompt = lift $ withNoBG $ showHelp IMMeta p >>? do
void $ textInput prompt 1 False True Nothing Nothing
showPage (HelpPageInitiated 1) "[Initiation complete. Press a key or RMB to continue]"
showPage (HelpPageInitiated 2) "[Press a key or RMB to continue]"
showPage (HelpPageInitiated 3) "[Press a key or RMB to continue]"
lift $ drawMessage $
"To join the game: pick a codename ('"++cbdg++
"') and register it ('"++rbdg++"')."
getSomeInput im = do
cmds <- getInput im
if null cmds then getSomeInput im else return cmds
processCommand :: UIMonad uiM => InputMode -> Command -> ExceptT InteractSuccess (MainStateT uiM) ()
processCommand im CmdQuit = do
case im of
IMPlay -> lift (or <$> sequence [gets psIsSub, gets psSaved, gets (null . psGameStateMoveStack)])
>>? throwE $ InteractSuccess False
IMEdit -> lift editStateUnsaved >>! throwE $ InteractSuccess True
_ -> throwE $ InteractSuccess False
title <- lift getTitle
(lift . lift . confirm) ("Really quit"
++ (if im == IMEdit then " without saving" else "")
++ maybe "" ((" from "++) . fst) title ++ "?")
>>? throwE $ InteractSuccess False
processCommand im CmdForceQuit = throwE $ InteractSuccess False
processCommand IMPlay CmdOpen = do
st <- gets psCurrentState
frame <- gets psFrame
if checkSolved (frame,st)
then throwE $ InteractSuccess True
else lift.lift $ drawError "Locked!"
processCommand IMInit (CmdSolveInit Nothing) = void.runMaybeT $ do
tutSolved <- lift . gets $ tutSolved . tutProgress
accessible <- lift . gets $ accessibleInitLocks tutSolved . initLocks
v <- if Map.null accessible then return zero else do
let nameMap = Map.fromList $ ("TUT",zero) :
[(initLockName l, v) | (v,l) <- Map.toList accessible]
names = Map.keys nameMap
name <- (map toUpper <$>) . MaybeT . lift . lift $
textInput ("Solve which? ["
++ intercalate "," (take 3 names)
++ if length names > 3 then ",...]" else "]")
3 False True (Just names) Nothing
MaybeT . return $ Map.lookup name nameMap
lift . processCommand IMInit . CmdSolveInit $ Just v
processCommand IMInit (CmdSolveInit (Just v)) | v == zero = lift.void.runMaybeT $ do
tutdir <- liftIO $ getDataPath "tutorial"
tuts <- liftIO . ignoreIOErr $
sort . map (takeWhile (/='.')) . filter (isSuffixOf ".lock") <$>
getDirectoryContents tutdir
when (null tuts) $ do
lift.lift $ drawError "No tutorial levels found"
mzero
let dotut i msps = do
let name = tuts !! (i-1)
let pref = tutdir ++ [pathSeparator] ++ name
(lock,_) <- MaybeT $ liftIO $ readLock (pref ++ ".lock")
text <- liftIO $ fromMaybe "" . listToMaybe <$> readStrings (pref ++ ".text")
solveLockSaving i msps (Just i) lock $ Just $ "Tutorial " ++ show i ++ ": " ++ text
if i+1 <= length tuts
then dotut (i+1) Nothing
else lift $ do
modify $ \is -> is {tutProgress = TutProgress True 1 Nothing}
lift $ drawMessage "Tutorial complete!"
TutProgress _ onLevel msps <- lift $ gets tutProgress
dotut onLevel msps
processCommand IMInit (CmdSolveInit (Just v)) = void.runMaybeT $ do
l@InitLock { initLockDesc=desc, initLockLock=lock, initLockPartial=partial } <-
MaybeT . lift $ gets (Map.lookup v . initLocks)
lift $ do
(InteractSuccess solved, ps) <- lift . runSubMainState $
maybe newPlayState restorePlayState partial (reframe lock) [] (Just desc) Nothing False True
let updateLock initLock = initLock { initLockSolved = initLockSolved initLock || solved
, initLockPartial = Just $ savePlayState ps }
lift . modify $ \is -> is { initLocks = Map.adjust updateLock v $ initLocks is }
when (solved && isLastInitLock l) . throwE $ InteractSuccess True
processCommand im cmd = lift $ processCommand' im cmd
processCommand' :: UIMonad uiM => InputMode -> Command -> MainStateT uiM ()
processCommand' im CmdHelp = lift $ do
helpPages <- case im of
IMInit -> return [HelpPageGame]
IMMeta -> return [HelpPageInput, HelpPageGame]
IMEdit -> do
first <- not <$> liftIO hasLocks
return $ HelpPageInput : [HelpPageFirstEdit | first]
_ -> return [HelpPageInput]
let showPage p = withNoBG $ showHelp im p >>? do
void $ textInput "[press a key or RMB]" 1 False True Nothing Nothing
mapM_ showPage helpPages
processCommand' im (CmdBind mcmd)= lift $ (>> endPrompt) $ runMaybeT $ do
cmd <- liftMaybe mcmd `mplus` do
lift $ drawPrompt False "Command to bind: "
msum $ repeat $ do
cmd <- MaybeT $ listToMaybe <$> getInput im
guard $ not.null $ describeCommand cmd
return cmd
lift $ drawPrompt False ("key to bind to \"" ++ describeCommand cmd ++ "\" (repeat existing user binding to delete): ")
ch <- MaybeT getChRaw
guard $ ch /= '\ESC'
lift $ setUIBinding im cmd ch
processCommand' _ CmdToggleColourMode = lift toggleColourMode
processCommand' _ CmdSuspend = lift suspend
processCommand' _ CmdRedraw = lift redraw
processCommand' im CmdClear = do
lift clearMessage
when (im == IMMeta) $ modify $ \ms -> ms { retiredLocks = Nothing }
processCommand' im CmdMark = void.runMaybeT $ do
guard $ im `elem` [IMEdit, IMPlay, IMReplay]
str <- MaybeT $ lift $ textInput "Type character for mark: "
1 False True Nothing Nothing
ch <- liftMaybe $ listToMaybe str
guard $ ch `notElem` [startMark, '\'']
lift $ setMark True ch
processCommand' im CmdJumpMark = void.runMaybeT $ do
guard $ im `elem` [IMEdit, IMPlay, IMReplay]
marks <- lift marksSet
str <- MaybeT $ lift $ textInput
("Jump to mark [" ++ intersperse ',' marks ++ "]: ")
1 False True (Just $ (:[]) <$> marks) Nothing
ch <- liftMaybe $ listToMaybe str
lift $ jumpMark ch
processCommand' im CmdReset = jumpMark startMark
processCommand' IMMeta CmdInitiation = doInitiation
processCommand' IMMeta (CmdSelCodename mname) = void.runMaybeT $ do
mauth <- gets curAuth
name <- msum [ liftMaybe mname
, do
newCodename <- (map toUpper <$>) $ MaybeT $ lift $
textInput "Select codename:"
3 False False Nothing Nothing
guard $ length newCodename == 3
return newCodename
]
guard $ validCodeName name
lift $ do
modify $ \ms -> ms { codenameStack = name:codenameStack ms }
invalidateUInfo name
refreshUInfoUI
processCommand' IMMeta CmdHome = void.runMaybeT $ do
ourName <- mgetOurName
lift $ do
modify $ \ms -> ms { codenameStack = ourName:codenameStack ms }
refreshUInfoUI
processCommand' IMMeta CmdBackCodename = do
stack <- gets codenameStack
when (length stack > 1) $ do
modify $ \ms -> ms { codenameStack = tail stack }
refreshUInfoUI
processCommand' IMMeta CmdSetServer = void.runMaybeT $ do
saddr <- gets curServer
saddrs <- liftIO knownServers
newSaddr' <- MaybeT $ ((>>= strToSaddr) <$>) $
lift $ textInput "Set server:" 256 False False
(Just $ saddrStr <$> saddrs) (Just $ saddrStr saddr)
let newSaddr = if nullSaddr newSaddr' then defaultServerAddr else newSaddr'
modify $ \ms -> ms { curServer = newSaddr }
msum [ void.MaybeT $ getFreshRecBlocking RecServerInfo
, modify (\ms -> ms { curServer = saddr }) >> mzero ]
lift $ do
modify $ \ms -> ms {curAuth = Nothing}
get >>= liftIO . writeServerSolns saddr
(undecls,partials) <- liftIO (readServerSolns newSaddr)
modify $ \ms -> ms { undeclareds=undecls, partialSolutions=partials }
rnamestvar <- gets randomCodenames
liftIO $ atomically $ writeTVar rnamestvar []
invalidateAllUInfo
refreshUInfoUI
processCommand' IMMeta CmdToggleCacheOnly = do
newCOnly <- gets $ not . cacheOnly
modify $ \ms -> ms {cacheOnly = newCOnly}
unless newCOnly $
invalidateAllUInfo >> invalidateAllIndexedLocks
processCommand' IMMeta (CmdRegister _) = void.runMaybeT $ do
regName <- mgetCurName
mauth <- gets curAuth
let isUs = maybe False ((==regName).authUser) mauth
if isUs
then msum [ do
confirmOrBail "Log out?"
modify $ \ms -> ms {curAuth = Nothing}
, do
confirmOrBail "Reset password?"
void.lift.runMaybeT $ do
passwd <- inputPassword regName True "Enter new password:"
lift $ do
resp <- curServerAction $ ResetPassword passwd
case resp of
ServerAck -> do
lift $ drawMessage "New password set."
modify $ \ms -> ms {curAuth = Just $ Auth regName passwd}
ServerError err -> lift $ drawError err
_ -> lift $ drawMessage $ "Bad server response: " ++ show resp
, do
confirmOrBail "Configure email notifications?"
setNotifications
]
else msum [ do
mgetUInfo regName
lift.lift $ drawError "Sorry, this codename is already taken."
, do
confirmOrBail $ "Register codename " ++ regName ++ "?"
passwd <- inputPassword regName True "Enter new password:"
lift $ do
modify $ \ms -> ms {curAuth = Just $ Auth regName passwd}
resp <- curServerAction Register
case resp of
ServerAck -> do
invalidateUInfo regName
refreshUInfoUI
conf <- lift $ confirm "Registered! Would you like to be notified by email when someone solves your lock?"
if conf then void $ runMaybeT setNotifications else lift $ drawMessage "Notifications disabled."
ServerError err -> do
lift $ drawError err
modify $ \ms -> ms {curAuth = Nothing}
_ -> lift $ drawMessage $ "Bad server response: " ++ show resp
]
where setNotifications = do
address <- MaybeT $ lift $ textInput "Enter address, or leave blank to disable notifications:" 128 False False Nothing Nothing
lift $ do
resp <- curServerAction $ SetEmail address
case resp of
ServerAck -> lift $ drawMessage $ if null address then "Notifications disabled." else "Address set."
ServerError err -> lift $ drawError err
_ -> lift $ drawMessage $ "Bad server response: " ++ show resp
processCommand' IMMeta CmdAuth = void.runMaybeT $ do
auth <- lift $ gets curAuth
if isJust auth then do
confirmOrBail "Log out?"
modify $ \ms -> ms {curAuth = Nothing}
else do
name <- mgetCurName
passwd <- inputPassword name False $ "Enter password for "++name++":"
lift $ do
modify $ \ms -> ms {curAuth = Just $ Auth name passwd}
resp <- curServerAction Authenticate
case resp of
ServerAck -> lift $ drawMessage "Authenticated."
ServerMessage msg -> lift $ drawMessage $ "Server: " ++ msg
ServerError err -> do
lift $ drawError err
modify $ \ms -> ms {curAuth = auth}
_ -> lift $ drawMessage $ "Bad server response: " ++ show resp
refreshUInfoUI
processCommand' IMMeta (CmdSolve midx) = void.runMaybeT $ do
name <- mgetCurName
uinfo <- mgetUInfo name
idx <- msum [ liftMaybe midx
, askLockIndex "Solve which lock?" "No lock to solve!" (\i -> isJust $ userLocks uinfo ! i) ]
ls <- liftMaybe $ lockSpec <$> userLocks uinfo ! idx
undecls <- lift (gets undeclareds)
msum [ do
undecl <- liftMaybe $ find (\(Undeclared _ ls' _) -> ls == ls') undecls
MaybeT $ gets curAuth
confirmOrBail "Declare existing solution?"
void.lift.runMaybeT $ -- ignores MaybeT failures
declare undecl
, do
RCLock lock <- MaybeT $ getFreshRecBlocking $ RecLock ls
mpartial <- gets (Map.lookup ls . partialSolutions)
soln <- solveLockSaving ls mpartial Nothing lock $ Just $
"solving " ++ name ++ ":" ++ [lockIndexChar idx] ++ " (#" ++ show ls ++")"
mourName <- lift $ gets ((authUser <$>) . curAuth)
guard $ mourName /= Just name
let undecl = Undeclared soln ls (ActiveLock name idx)
msum [ do
MaybeT $ gets curAuth
confirmOrBail "Declare solution?"
declare undecl
, unless (any (\(Undeclared _ ls' _) -> ls == ls') undecls) $
modify $ \ms -> ms { undeclareds = undecl : undeclareds ms }
]
]
processCommand' IMMeta (CmdPlayLockSpec mls) = void.runMaybeT $ do
ls <- msum [ liftMaybe mls
, do
tls <- MaybeT . lift $ textInput "Lock number:" 16 False False Nothing Nothing
liftMaybe $ readMay tls
]
RCLock lock <- MaybeT $ getFreshRecBlocking $ RecLock ls
solveLock lock Nothing $ Just $ "solving " ++ show ls
processCommand' IMMeta (CmdDeclare mundecl) = void.runMaybeT $ do
guard =<< mourNameSelected
name <- mgetCurName
undecls <- lift $ gets undeclareds
guard $ not $ null undecls
declare =<< msum [ liftMaybe mundecl
, if length undecls == 1
then return $ head undecls
else do
which <- MaybeT $ lift $ textInput
"Declare which solution?"
5 False True Nothing Nothing
liftMaybe $ msum
[ do
i <- readMay which
guard $ 0 < i && i <= length undecls
return $ undecls !! (i-1)
, listToMaybe $
[ undecl
| undecl@(Undeclared _ _ (ActiveLock name' i)) <- undecls
, (take (length which) (name' ++ ":" ++ [lockIndexChar i]) ==
map toUpper which) || (name'==name && [lockIndexChar i] == which)
]
]
]
processCommand' IMMeta (CmdViewSolution mnote) = void.runMaybeT $ do
note <- liftMaybe mnote `mplus` do
ourName <- mgetOurName
name <- mgetCurName
uinfo <- mgetUInfo name
noteses <- lift $ sequence
[ case mlockinfo of
Nothing -> return []
Just lockinfo -> (++lockSolutions lockinfo) <$> do
ns <- getNotesReadOn lockinfo
return $ if length ns < 3 then [] else ns
| mlockinfo <- elems $ userLocks uinfo ]
idx <- askLockIndex "View solution to which lock?" "No solutions to view" $ not.null.(noteses!!)
let notes = noteses!!idx
authors = noteAuthor <$> notes
author <- if length notes == 1
then return $ noteAuthor $ head notes
else (map toUpper <$>) $ MaybeT $ lift $
textInput ("View solution by which player? ["
++ intercalate "," (take 3 authors)
++ if length authors > 3 then ",...]" else "]")
3 False True (Just authors) Nothing
liftMaybe $ find ((==author).noteAuthor) notes
let ActiveLock name idx = noteOn note
uinfo <- mgetUInfo name
ls <- lockSpec <$> MaybeT (return $ userLocks uinfo ! idx)
RCLock lock <- MaybeT $ getFreshRecBlocking $ RecLock ls
RCSolution soln <- MaybeT $ getFreshRecBlocking $ RecNote note
lift $ execSubMainState $ newReplayState (snd.reframe$lock) soln $ Just $
"viewing solution by " ++ noteAuthor note ++ " to " ++ name ++ [':',lockIndexChar idx]
processCommand' IMMeta (CmdPlaceLock midx) = void.runMaybeT $ do
guard =<< mourNameSelected
ourName <- mgetOurName
(lock,msoln) <- MaybeT (gets curLock) `mplus` do
ebdg <- lift.lift $ getUIBinding IMMeta CmdEdit
lift.lift $ drawError $ "No lock selected; '"++ebdg++"' to edit one."
mzero
lockpath <- lift $ gets curLockPath
ourUInfo <- mgetUInfo ourName
idx <- (liftMaybe midx `mplus`) $
askLockIndex ("Place " ++ show lockpath ++ " in which slot?") "bug" $ const True
when (isJust $ userLocks ourUInfo ! idx) $
confirmOrBail "Really retire existing lock?"
soln <- (liftMaybe msoln `mplus`) $ solveLock lock Nothing $ Just "testing lock"
lift $ curServerActionAsyncThenInvalidate
(SetLock lock idx soln)
(Just (SomeCodenames [ourName]))
processCommand' IMMeta CmdSelectLock = void.runMaybeT $ do
lockdir <- liftIO $ confFilePath "locks"
paths <- liftIO $ map (drop (length lockdir + 1)) <$> getDirContentsRec lockdir
path <- MaybeT $ lift $ textInput "Lock name:" 1024 False False (Just paths) Nothing
lift $ setLockPath path
processCommand' IMMeta CmdNextLock =
gets curLockPath >>= liftIO . nextLock True >>= setLockPath
processCommand' IMMeta CmdPrevLock =
gets curLockPath >>= liftIO . nextLock False >>= setLockPath
processCommand' IMMeta CmdNextPage =
gets listOffsetMax >>!
modify $ \ms -> ms { listOffset = listOffset ms + 1 }
processCommand' IMMeta CmdPrevPage =
modify $ \ms -> ms { listOffset = max 0 $ listOffset ms - 1 }
processCommand' IMMeta CmdEdit = void.runMaybeT $ do
(lock, msoln) <- MaybeT (gets curLock) `mplus` do
size <- msum
[ do
gets curServer
RCServerInfo (ServerInfo size _) <- MaybeT $ getFreshRecBlocking RecServerInfo
return size
, do
sizet <- MaybeT $ lift $ textInput
("Lock size: [3-" ++ show maxlocksize ++ "]") 2 False False Nothing Nothing
size <- liftMaybe $ readMay sizet
guard $ 3 <= size && size <= maxlocksize
return size
]
return (baseLock size, Nothing)
not <$> liftIO hasLocks >>? do
lift.lift $ withNoBG $ showHelp IMEdit HelpPageFirstEdit >>? do
void $ textInput
"[Press a key or RMB to continue; you can review this help later with '?']"
1 False True Nothing Nothing
path <- lift $ gets curLockPath
newPath <- MaybeT $ (esPath <$>) $ execSubMainState $
newEditState (reframe lock) msoln (if null path then Nothing else Just path)
lift $ setLockPath newPath
processCommand' IMMeta CmdShowRetired = void.runMaybeT $ do
name <- mgetCurName
newRL <- lift (gets retiredLocks) >>= \case
Nothing -> do
RCLockSpecs lss <- MaybeT $ getFreshRecBlocking $ RecRetiredLocks name
if null lss
then do
lift.lift $ drawError "Player has no retired locks."
return Nothing
else return $ Just lss
Just _ -> return Nothing
lift $ modify $ \ms -> ms {retiredLocks = newRL}
processCommand' IMPlay CmdUndo = do
st <- gets psCurrentState
stack <- gets psGameStateMoveStack
ustms <- gets psUndoneStack
unless (null stack) $ do
let (st',pm) = head stack
modify $ \ps -> ps {psCurrentState=st', psGameStateMoveStack = tail stack,
psLastAlerts = [], psUndoneStack = pm:ustms}
processCommand' IMPlay CmdRedo = do
ustms <- gets psUndoneStack
case ustms of
[] -> return ()
pm:ustms' -> do
st <- gets psCurrentState
(st',alerts) <- lift $ doPhysicsTick pm st
pushPState (st',pm)
modify $ \ps -> ps {psLastAlerts = alerts, psUndoneStack = ustms'}
processCommand' IMPlay (CmdManipulateToolAt pos) = do
board <- gets (stateBoard . psCurrentState)
wsel <- gets wrenchSelected
void.runMaybeT $ msum $ (do
tile <- liftMaybe $ snd <$> Map.lookup pos board
guard $ case tile of {WrenchTile _ -> True; HookTile -> True; _ -> False}
lift $ processCommand' IMPlay $ CmdTile tile) : [ do
tile <- liftMaybe $ snd <$> Map.lookup (d+^pos) board
guard $ tileType tile == if wsel then WrenchTile zero else HookTile
lift $ processCommand' IMPlay $ CmdDir WHSSelected $ neg d
| d <- hexDirs ]
processCommand' IMPlay (CmdDrag pos dir) = do
board <- gets (stateBoard . psCurrentState)
wsel <- gets wrenchSelected
void.runMaybeT $ do
tp <- liftMaybe $ tileType . snd <$> Map.lookup pos board
msum [ guard $ tp == HookTile
, do
guard $ tp == WrenchTile zero
board' <- lift $ gets ((stateBoard . fst . runWriter . physicsTick (WrenchPush dir)) . psCurrentState)
msum $ [ do
tp' <- liftMaybe $ tileType . snd <$> Map.lookup pos' board'
guard $ tp' == WrenchTile zero
| d <- [0,1,2]
, let pos' = d *^ dir +^ pos ]
++ [ (lift.lift $ warpPointer pos) >> mzero ]
]
lift $ processCommand' IMPlay $ CmdDir WHSSelected dir
board' <- gets (stateBoard . psCurrentState)
msum [ do
tp' <- liftMaybe $ tileType . snd <$> Map.lookup pos' board'
guard $ tp' == if wsel then WrenchTile zero else HookTile
lift.lift $ warpPointer pos'
| pos' <- (+^pos) <$> hexDisc 2 ]
processCommand' IMPlay cmd = do
wsel <- gets wrenchSelected
st <- gets psCurrentState
let push whs dir
| whs == WHSWrench || (whs == WHSSelected && wsel) =
Just $ WrenchPush dir
| otherwise = Just $ HookPush dir
torque whs dir
{- | whs == WHSHook || (whs == WHSSelected && not wsel)=
Just $ HookTorque dir
| otherwise = Nothing -}
= Just $ HookTorque dir
(wsel', pm) =
case cmd of
CmdTile (WrenchTile _) -> (True, Nothing)
CmdTile HookTile -> (False, Nothing)
CmdTile (ArmTile _ _) -> (False, Nothing)
CmdToggle -> (not wsel, Nothing)
CmdDir whs dir -> (wsel, push whs dir)
CmdRotate whs dir -> (wsel, torque whs dir)
CmdWait -> (wsel, Just NullPM)
CmdSelect -> (wsel, Just NullPM)
_ -> (wsel, Nothing)
modify $ \ps -> ps {wrenchSelected = wsel'}
case pm of
Nothing -> return ()
Just pm' -> do
(st',alerts) <- lift $ doPhysicsTick pm' st
modify $ \ps -> ps {psLastAlerts = alerts}
pushPState (st',pm')
processCommand' IMReplay (CmdReplayBack 1) = void.runMaybeT $ do
(st',pm) <- MaybeT $ gets (listToMaybe . rsGameStateMoveStack)
lift $ modify $ \rs -> rs {rsCurrentState=st'
, rsLastAlerts = []
, rsGameStateMoveStack = tail $ rsGameStateMoveStack rs
, rsMoveStack = pm:rsMoveStack rs}
processCommand' IMReplay (CmdReplayBack n) = replicateM_ n $
processCommand' IMReplay (CmdReplayBack 1)
processCommand' IMReplay (CmdReplayForward 1) = void.runMaybeT $ do
pm <- MaybeT $ gets (listToMaybe . rsMoveStack)
lift $ do
st <- gets rsCurrentState
(st',alerts) <- lift $ doPhysicsTick pm st
modify $ \rs -> rs {rsCurrentState = st'
, rsLastAlerts = alerts
, rsGameStateMoveStack = (st,pm):rsGameStateMoveStack rs
, rsMoveStack = tail $ rsMoveStack rs}
processCommand' IMReplay (CmdReplayForward n) = replicateM_ n $
processCommand' IMReplay (CmdReplayForward 1)
processCommand' IMReplay CmdUndo = processCommand' IMReplay (CmdReplayBack 1)
processCommand' IMReplay CmdRedo = processCommand' IMReplay (CmdReplayForward 1)
processCommand' IMEdit CmdPlay = do
st <- gets esGameState
frame <- gets esFrame
modify $ \es -> es {selectedPiece = Nothing}
subPlay (frame,st)
processCommand' IMEdit CmdTest = do
frame <- gets esFrame
modifyEState (\st -> snd $ canonify (frame, st))
modify $ \es -> es {selectedPiece = Nothing}
mpath <- gets esPath
st <- gets esGameState
curSoln <- runMaybeT $ do
(st', soln) <- MaybeT $ gets esTested
guard $ st' == st
return soln
void.runMaybeT $ do
soln <- solveLock (frame,st) curSoln $ Just $ "testing " ++ fromMaybe "[unnamed lock]" mpath
lift $ modify $ \es -> es { esTested = Just (st, soln) }
processCommand' IMEdit CmdUndo = do
st <- gets esGameState
sts <- gets esGameStateStack
usts <- gets esUndoneStack
unless (null sts) $ modify $ \es -> es {esGameState = head sts, esGameStateStack = tail sts, esUndoneStack = st:usts}
processCommand' IMEdit CmdRedo = do
usts <- gets esUndoneStack
case usts of
[] -> return ()
ust:usts' -> do
pushEState ust
modify $ \es -> es {esUndoneStack = usts'}
processCommand' IMEdit CmdUnselect =
modify $ \es -> es {selectedPiece = Nothing}
processCommand' IMEdit CmdSelect = do
selPiece <- gets selectedPiece
selPos <- gets selectedPos
st <- gets esGameState
let selPiece' =
if isJust selPiece
then Nothing
else fmap fst . Map.lookup selPos $ stateBoard st
modify $ \es -> es {selectedPiece = selPiece'}
processCommand' IMEdit (CmdDir _ dir) = do
selPos <- gets selectedPos
selPiece <- gets selectedPiece
frame <- gets esFrame
case selPiece of
Nothing -> modify $ \es -> es {selectedPos = checkEditable frame selPos $ dir +^ selPos}
Just p -> doForce $ Push p dir
processCommand' IMEdit (CmdMoveTo newPos) =
setSelectedPos newPos
processCommand' IMEdit (CmdDrag pos dir) = do
board <- gets (stateBoard . esGameState)
void.runMaybeT $ do
selIdx <- MaybeT $ gets selectedPiece
idx <- liftMaybe $ fst <$> Map.lookup pos board
guard $ idx == selIdx
lift $ processCommand' IMEdit $ CmdDir WHSSelected dir
board' <- gets (stateBoard . esGameState)
msum [ do
idx' <- liftMaybe $ fst <$> Map.lookup pos' board'
guard $ idx' == selIdx
lift.lift $ warpPointer pos'
| pos' <- [dir+^pos, pos] ]
processCommand' IMEdit (CmdRotate _ dir) = do
selPiece <- gets selectedPiece
st <- gets esGameState
case selPiece of
Nothing -> return ()
Just p ->
let PlacedPiece _ pc = getpp st p
torquable = case pc of
Hook _ _ -> True
Pivot _ -> True
_ -> False
in if torquable
then doForce $ Torque p dir
else adjustSpringTension p dir
processCommand' IMEdit (CmdTile tile) = do
selPos <- gets selectedPos
drawTile selPos (Just tile) False
processCommand' IMEdit (CmdPaint tile) = do
selPos <- gets selectedPos
drawTile selPos tile True
processCommand' IMEdit (CmdPaintFromTo tile from to) = do
frame <- gets esFrame
paintTilePath frame tile (truncateToEditable frame from) (truncateToEditable frame to)
processCommand' IMEdit CmdMerge = do
selPos <- gets selectedPos
st <- gets esGameState
lift $ drawMessage "Merge in which direction?"
let getDir = do
cmd <- lift $ head <$> getSomeInput IMEdit
case cmd of
CmdDir _ mergeDir -> return $ Just mergeDir
CmdDrag _ mergeDir -> return $ Just mergeDir
CmdMoveTo _ -> getDir
_ -> return Nothing
mergeDir <- getDir
case mergeDir of
Just mergeDir -> modifyEState $ mergeTiles selPos mergeDir True
_ -> return ()
-- XXX: merging might invalidate selectedPiece
modify $ \es -> es {selectedPiece = Nothing}
lift clearMessage
processCommand' IMEdit CmdWait = do
st <- gets esGameState
(st',_) <- lift $ doPhysicsTick NullPM st
pushEState st'
processCommand' IMEdit CmdDelete = do
selPos <- gets selectedPos
selPiece <- gets selectedPiece
st <- gets esGameState
case selPiece of
Nothing -> drawTile selPos Nothing False
Just p -> do modify $ \es -> es {selectedPiece = Nothing}
modifyEState $ delPiece p
processCommand' IMEdit CmdWriteState = void.runMaybeT $ do
path <- lift $ gets esPath
newPath <- MaybeT $ lift $ textInput "Save lock as:" 1024 False False Nothing path
guard $ not $ null newPath
fullPath <- liftIO $ fullLockPath newPath
liftIO (fileExists fullPath) >>?
confirmOrBail $ "Really overwrite '"++fullPath++"'?"
lift $ do
st <- gets esGameState
frame <- gets esFrame
msoln <- getCurTestSoln
merr <- liftIO $ (writeAsciiLockFile fullPath msoln (canonify (frame, st)) >> return Nothing)
`catchIO` (return . Just . show)
modify $ \es -> es {lastSavedState = Just (st,isJust msoln)}
case merr of
Nothing -> modify $ \es -> es {esPath = Just newPath}
Just err -> lift $ drawError $ "Write failed: "++err
processCommand' _ _ = return ()
inputPassword :: UIMonad uiM => Codename -> Bool -> String -> MaybeT (MainStateT uiM) String
inputPassword name confirm prompt = do
pw <- MaybeT $ lift $ textInput prompt 64 True False Nothing Nothing
guard $ not $ null pw
when confirm $ do
pw' <- MaybeT $ lift $ textInput "Confirm password:" 64 True False Nothing Nothing
when (pw /= pw') $ do
lift.lift $ drawError "Passwords don't match!"
mzero
RCPublicKey publicKey <- MaybeT $ getFreshRecBlocking RecPublicKey
encryptPassword publicKey name pw
-- | Salt and encrypt a password, to protect users' passwords from sniffing
-- and dictionary attack. We can hope that they wouldn't use valuable
-- passwords, but we shouldn't assume it.
-- Note that in all other respects, the protocol is entirely insecure -
-- nothing else is encrypted, and anyone sniffing an encrypted password can
-- replay it to authenticate as the user.
encryptPassword :: UIMonad uiM =>
PublicKey -> String -> String -> MaybeT (MainStateT uiM) String
encryptPassword publicKey name password = MaybeT . liftIO .
handle (\(e :: SomeException) -> return Nothing) $ do
Right c <- encrypt (defaultOAEPParams SHA256) publicKey . CS.pack $ hashed
return . Just . CS.unpack $ c
where hashed = hash $ "IY" ++ name ++ password
setSelectedPosFromMouse :: UIMonad uiM => MainStateT uiM ()
setSelectedPosFromMouse = lift getUIMousePos >>= maybe (return ()) setSelectedPos
setSelectedPos :: Monad m => HexPos -> MainStateT m ()
setSelectedPos pos = do
frame <- gets esFrame
modify $ \es -> es {selectedPos = truncateToEditable frame pos}
subPlay :: UIMonad uiM => Lock -> MainStateT uiM ()
subPlay lock =
pushEState . psCurrentState =<< execSubMainState (newPlayState lock [] Nothing Nothing True False)
solveLock :: UIMonad uiM => Lock -> Maybe Solution -> Maybe String -> MaybeT (MainStateT uiM) Solution
solveLock = solveLock' Nothing
solveLock' tutLevel lock mSoln title = do
(InteractSuccess solved, ps) <- lift $ runSubMainState $
newPlayState (reframe lock) (fromMaybe [] mSoln) title tutLevel False False
guard solved
return . reverse $ snd <$> psGameStateMoveStack ps
solveLockSaving :: UIMonad uiM => LockSpec -> Maybe SavedPlayState -> Maybe Int -> Lock -> Maybe String -> MaybeT (MainStateT uiM) Solution
solveLockSaving ls msps tutLevel lock title = do
let isTut = isJust tutLevel
(InteractSuccess solved, ps) <- lift $ runSubMainState $
maybe newPlayState restorePlayState msps (reframe lock) [] title tutLevel False True
if solved
then do
unless isTut . lift . modify $ \ms -> ms { partialSolutions = Map.delete ls $ partialSolutions ms }
return . reverse $ snd <$> psGameStateMoveStack ps
else do
lift $ modify $ \ms -> if isTut
then ms { tutProgress = (tutProgress ms)
{ tutLevel = ls, tutPartial = Just $ savePlayState ps } }
else ms { partialSolutions = Map.insert ls (savePlayState ps) $ partialSolutions ms }
mzero