-- This file is part of Intricacy
-- Copyright (C) 2013 Martin Bays <mbays@sdf.org>
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of version 3 of the GNU General Public License as
-- published by the Free Software Foundation, or any later version.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see http://www.gnu.org/licenses/.
{-# OPTIONS_GHC -cpp #-}
module SDLUI where
import Graphics.UI.SDL hiding (flip)
import qualified Graphics.UI.SDL as SDL
import qualified Graphics.UI.SDL.TTF as TTF
import Control.Concurrent.STM
import Control.Applicative
import qualified Data.Map as Map
import Data.Map (Map)
import Data.Maybe
import Control.Monad.State
import Control.Monad.Trans.Maybe
import Control.Monad.Trans.Reader
import Data.Word
import Data.Array
import Data.List
import Data.Ratio
import Data.Function (on)
import System.FilePath
--import Debug.Trace (traceShow)
#ifdef SOUND
import Graphics.UI.SDL.Mixer
import System.Random (randomRIO)
#endif
import Hex
import Command
import GameState (stateBoard)
import GameStateTypes
import BoardColouring
import Lock
import Physics
import GameState
import KeyBindings
import Mundanities
import Metagame
import SDLRender
import InputMode
import Maxlocksize
import Util
data UIState = UIState { scrHeight::Int, scrWidth::Int
, gsSurface::Maybe Surface
, bgSurface::Maybe Surface
, cachedGlyphs::CachedGlyphs
, lastDrawArgs::Maybe DrawArgs
, miniLocks::Map Lock Surface
, registeredSelectables::Map HexVec Selectable
, contextButtons::[ButtonGroup]
, uiOptions::UIOptions
, settingBinding::Maybe Command
, uiKeyBindings :: Map InputMode KeyBindings
, dispFont::Maybe TTF.Font
, dispFontSmall::Maybe TTF.Font
, lastFrameTicks::Word32
, paintTileIndex::Int
, leftButtonDown::Maybe HexVec, middleButtonDown::Maybe HexVec, rightButtonDown::Maybe HexVec
, mousePos::(HexVec,Bool)
, message::Maybe (Pixel, String)
, hoverStr :: Maybe String
, needHoverUpdate::Bool
, dispCentre::HexPos
, dispLastCol::PieceColouring
, animFrame::Int
, nextAnimFrameAt::Maybe Word32
, fps::Int
#ifdef SOUND
, sounds::Map String [Chunk]
#endif
}
deriving (Eq, Ord, Show)
type UIM = StateT UIState IO
nullUIState = UIState 0 0 Nothing Nothing emptyCachedGlyphs Nothing Map.empty Map.empty []
defaultUIOptions Nothing Map.empty Nothing Nothing 0 0 Nothing Nothing Nothing
(zero,False) Nothing Nothing False (PHS zero) Map.empty 0 Nothing 25
#ifdef SOUND
Map.empty
#endif
data UIOptions = UIOptions
{ useFiveColouring::Bool
, showBlocks::ShowBlocks
, whsButtons::Maybe WrHoSel
, useBackground::Bool
, fullscreen::Bool
, showButtonText::Bool
, useSounds::Bool
, uiAnimTime::Word32
}
deriving (Eq, Ord, Show, Read)
defaultUIOptions = UIOptions False ShowBlocksBlocking Nothing True False True True 100
modifyUIOptions :: (UIOptions -> UIOptions) -> UIM ()
modifyUIOptions f = modify $ \s -> s { uiOptions = f $ uiOptions s }
renderToMain :: RenderM a -> UIM a
renderToMain m = do
surf <- liftIO getVideoSurface
renderToMainWithSurf surf m
renderToMainWithSurf :: Surface -> RenderM a -> UIM a
renderToMainWithSurf surf m = do
(scrCentre, size) <- getGeom
centre <- gets dispCentre
mfont <- gets dispFont
bgsurf <- gets bgSurface
cgs <- gets cachedGlyphs
(a,cgs') <- liftIO $ runRenderM m cgs $ RenderContext surf bgsurf centre scrCentre size mfont
modify $ \s -> s { cachedGlyphs = cgs' }
return a
refresh :: UIM ()
refresh = do
surface <- liftIO getVideoSurface
liftIO $ SDL.flip surface
waitFrame :: UIM ()
waitFrame = do
last <- gets lastFrameTicks
let next = last + 1000 `div` 30
now <- liftIO getTicks
-- liftIO $ print now
when (now < next) $
liftIO $ delay (next - now)
modify $ \ds -> ds { lastFrameTicks = now }
data Button = Button { buttonPos::HexVec, buttonCmd::Command, buttonHelp::[ButtonHelp] }
deriving (Eq, Ord, Show)
type ButtonGroup = ([Button],(Int,Int))
type ButtonHelp = (String, HexVec)
singleButton :: HexVec -> Command -> Int -> [ButtonHelp] -> ButtonGroup
singleButton pos cmd col helps = ([Button pos cmd helps], (col,0))
getButtons :: InputMode -> UIM [ ButtonGroup ]
getButtons mode = do
mwhs <- gets $ whsButtons.uiOptions
cntxtButtons <- gets contextButtons
return $ cntxtButtons ++ global ++ case mode of
IMEdit -> [
singleButton (tl+^hv+^neg hw) CmdTest 1 [("test", hu+^neg hw)]
, singleButton (tl+^(neg hw)) CmdPlay 2 [("play", hu+^neg hw)]
, markGroup
, singleButton (br+^2*^hu) CmdWriteState 2 [("save", hu+^neg hw)] ]
++ whsBGs mwhs mode
++ [ ([Button (paintButtonStart +^ hu +^ i*^hv) (paintTileCmds!!i) []
| i <- take (length paintTiles) [0..] ],(5,0)) ]
IMPlay ->
[ markGroup ]
++ whsBGs mwhs mode
++ [ singleButton tr CmdOpen 1 [("open", hu+^neg hw)] ]
IMReplay -> [ markGroup ]
IMMeta ->
[ singleButton serverPos CmdSetServer 0 [("server",3*^hw)]
, singleButton (serverPos+^neg hu) CmdToggleCacheOnly 0 [("cache",hv+^6*^neg hu),("only",hw+^5*^neg hu)]
, singleButton (codenamePos +^ 2*^neg hu) (CmdSelCodename Nothing) 2 [("code",hv+^5*^neg hu),("name",hw+^5*^neg hu)]
, singleButton (serverPos +^ 2*^neg hv +^ 2*^hw) CmdTutorials 3 [("play",hu+^neg hw),("tut",hu+^neg hv)]
]
_ -> []
where
markGroup = ([Button (tl+^hw) CmdMark [("set",hu+^neg hw),("mark",hu+^neg hv)]
, Button (tl+^hw+^hv) CmdJumpMark [("jump",hu+^neg hw),("mark",hu+^neg hv)]
, Button (tl+^hw+^2*^hv) CmdReset [("jump",hu+^neg hw),("start",hu+^neg hv)]],(0,1))
global = if mode == IMTextInput then [] else
[ singleButton br CmdQuit 0 [("quit",hu+^neg hw)]
, singleButton (tr +^ 3*^hv +^ 3*^hu) CmdHelp 3 [("help",hu+^neg hw)] ]
whsBGs :: Maybe WrHoSel -> InputMode -> [ ButtonGroup ]
whsBGs Nothing _ = []
whsBGs (Just whs) mode =
let edit = mode == IMEdit
in [ ( [ Button bl (if edit then CmdSelect else CmdWait) [] ], (0,0))
, ( [ Button (bl+^dir) (CmdDir whs dir)
(if dir==hu then [("move",hu+^neg hw),(if edit then "piece" else whsStr whs,hu+^neg hv)] else [])
| dir <- hexDirs ], (5,0) )
] ++
(if whs == WHSWrench then [] else
[ ( [ Button (bl+^((-2)*^hv))
(CmdRotate whs (-1))
[("turn",hu+^neg hw),("cw",hu+^neg hv)]
, Button (bl+^((-2)*^hw))
(CmdRotate whs 1)
[("turn",hu+^neg hw),("ccw",hu+^neg hv)]
], (5,0) )
]) ++
(if whs /= WHSSelected || mode == IMEdit then [] else
[ ( [ Button (bl+^(2*^hv)+^hw+^neg hu) (CmdTile $ HookTile) [("select",hu+^neg hw),("hook",hu+^neg hv)]
, Button (bl+^(2*^hv)+^neg hu) (CmdTile $ WrenchTile zero) [("select",hu+^neg hw),("wrench",hu+^neg hv)]
], (2,0) ) ])
tr = periphery 0
tl = periphery 2
bl = periphery 3
br = periphery 5
data AccessedInfo = AccessedSolved | AccessedPublic | AccessedReadNotes | AccessedUndeclared
deriving (Eq, Ord, Show)
data Selectable = SelOurLock
| SelLock ActiveLock
| SelLockUnset Bool ActiveLock
| SelSelectedCodeName Codename
| SelRelScore
| SelRelScoreComponent
| SelScoreLock (Maybe Codename) (Maybe AccessedReason) ActiveLock
| SelUndeclared Undeclared
| SelReadNote NoteInfo
| SelReadNoteSlot
| SelSolution NoteInfo
| SelAccessed Codename
| SelRandom Codename
| SelSecured NoteInfo
| SelOldLock LockSpec
| SelPublicLock
| SelAccessedInfo AccessedInfo
| SelLockPath
| SelPrivyHeader
| SelNotesHeader
| SelToolHook
| SelToolWrench
deriving (Eq, Ord, Show)
registerSelectable :: HexVec -> Int -> Selectable -> UIM ()
registerSelectable v r s =
modify $ \ds -> ds {registeredSelectables = foldr
(`Map.insert` s) (registeredSelectables ds) $ map (v+^) $ hexDisc r}
registerButtonGroup :: ButtonGroup -> UIM ()
registerButtonGroup g = modify $ \ds -> ds {contextButtons = g:contextButtons ds}
registerButton :: HexVec -> Command -> Int -> [ButtonHelp] -> UIM ()
registerButton pos cmd col helps = registerButtonGroup $ singleButton pos cmd col helps
clearSelectables,clearButtons :: UIM ()
clearSelectables = modify $ \ds -> ds {registeredSelectables = Map.empty}
clearButtons = modify $ \ds -> ds {contextButtons = []}
registerUndoButtons :: Bool -> Bool -> UIM ()
registerUndoButtons noUndo noRedo = do
unless noUndo $ registerButton (periphery 2+^hu) CmdUndo 0 [("undo",hu+^neg hw)]
unless noRedo $ registerButton (periphery 2+^hu+^neg hv) CmdRedo 2 [("redo",hu+^neg hw)]
commandOfSelectable IMMeta SelOurLock _ = Just $ CmdEdit
commandOfSelectable IMMeta (SelLock (ActiveLock _ i)) False = Just $ CmdSolve (Just i)
commandOfSelectable IMMeta (SelLock (ActiveLock _ i)) True = Just $ CmdPlaceLock (Just i)
commandOfSelectable IMMeta (SelScoreLock Nothing _ (ActiveLock _ i)) False = Just $ CmdSolve (Just i)
commandOfSelectable IMMeta (SelScoreLock Nothing _ (ActiveLock _ i)) True = Just $ CmdPlaceLock (Just i)
commandOfSelectable IMMeta (SelScoreLock (Just _) _ _) _ = Just $ CmdHome
commandOfSelectable IMMeta (SelLockUnset True (ActiveLock _ i)) _ = Just $ CmdPlaceLock (Just i)
commandOfSelectable IMMeta (SelSelectedCodeName _) False = Just $ CmdSelCodename Nothing
commandOfSelectable IMMeta (SelSelectedCodeName _) True = Just $ CmdHome
commandOfSelectable IMMeta (SelUndeclared undecl) _ = Just $ CmdDeclare $ Just undecl
commandOfSelectable IMMeta (SelReadNote note) False = Just $ CmdSelCodename $ Just $ noteAuthor note
commandOfSelectable IMMeta (SelReadNote note) True = Just $ CmdViewSolution $ Just note
commandOfSelectable IMMeta (SelSolution note) False = Just $ CmdSelCodename $ Just $ noteAuthor note
commandOfSelectable IMMeta (SelSolution note) True = Just $ CmdViewSolution $ Just note
commandOfSelectable IMMeta (SelAccessed name) _ = Just $ CmdSelCodename $ Just name
commandOfSelectable IMMeta (SelRandom name) _ = Just $ CmdSelCodename $ Just name
commandOfSelectable IMMeta (SelSecured note) False = Just $ CmdSelCodename $ Just $ lockOwner $ noteOn note
commandOfSelectable IMMeta (SelSecured note) True = Just $ CmdViewSolution $ Just note
commandOfSelectable IMMeta (SelOldLock ls) _ = Just $ CmdPlayLockSpec $ Just ls
commandOfSelectable IMMeta (SelLockPath) _ = Just $ CmdSelectLock
commandOfSelectable IMTextInput (SelLock (ActiveLock _ i)) _ = Just $ CmdInputSelLock i
commandOfSelectable IMTextInput (SelScoreLock _ _ (ActiveLock _ i)) _ = Just $ CmdInputSelLock i
commandOfSelectable IMTextInput (SelLockUnset _ (ActiveLock _ i)) _ = Just $ CmdInputSelLock i
commandOfSelectable IMTextInput (SelReadNote note) _ = Just $ CmdInputCodename $ noteAuthor note
commandOfSelectable IMTextInput (SelSolution note) _ = Just $ CmdInputCodename $ noteAuthor note
commandOfSelectable IMTextInput (SelSecured note) _ = Just $ CmdInputCodename $ lockOwner $ noteOn note
commandOfSelectable IMTextInput (SelRandom name) _ = Just $ CmdInputCodename name
commandOfSelectable IMTextInput (SelUndeclared undecl) _ = Just $ CmdInputSelUndecl undecl
commandOfSelectable _ _ _ = Nothing
helpOfSelectable SelOurLock = Just
"Design a lock."
helpOfSelectable (SelSelectedCodeName name) = Just $
"Currently viewing "++name++"."
helpOfSelectable SelRelScore = Just $
"The extent to which you are held in higher esteem than this fellow guild member."
helpOfSelectable SelRelScoreComponent = Just $
"Contribution to total relative esteem."
helpOfSelectable (SelLock (ActiveLock name i)) = Just $
name++"'s lock "++[lockIndexChar i]++"."
helpOfSelectable (SelLockUnset True _) = Just
"Place a lock."
helpOfSelectable (SelLockUnset False _) = Just
"An empty lock slot."
helpOfSelectable (SelUndeclared _) = Just
"Declare yourself privy to a lock's secrets by securing a note on it behind a lock of your own."
helpOfSelectable (SelRandom _) = Just
"Random set of guild members. Colours show relative esteem, bright red (-3) to bright green (+3)."
helpOfSelectable (SelScoreLock (Just name) Nothing _) = Just $
"Your lock, the secrets of which "++name++" is not privy to."
helpOfSelectable (SelScoreLock (Just name) (Just AccessedPrivyRead) _) = Just $
"Your lock, the secrets of which "++name++" has read three notes on: -1 to relative esteem."
helpOfSelectable (SelScoreLock (Just name) (Just (AccessedPrivySolved False)) _) = Just $
"Your lock, on which "++name++" has declared a note which you have not read: -1 to relative esteem."
helpOfSelectable (SelScoreLock (Just name) (Just (AccessedPrivySolved True)) _) = Just $
"Your lock, on which "++name++" has declared a note which you have read."
helpOfSelectable (SelScoreLock (Just name) (Just AccessedPub) _) = Just $
"Your lock, the secrets of which have been publically revealed: -1 to relative esteem."
helpOfSelectable (SelScoreLock (Just name) (Just AccessedEmpty) _) = Just $
"Your empty lock slot; "++name++" is privy to the secrets of all your locks: -1 to relative esteem."
helpOfSelectable (SelScoreLock Nothing Nothing (ActiveLock name _)) = Just $
name++"'s lock, the secrets of which you are not privy to."
helpOfSelectable (SelScoreLock Nothing (Just AccessedPrivyRead) (ActiveLock name _)) = Just $
name++"'s lock, the secrets of which you have read three notes on: +1 to relative esteem."
helpOfSelectable (SelScoreLock Nothing (Just (AccessedPrivySolved False)) (ActiveLock name _)) = Just $
name++"'s lock, on which you have declared a note which "++name++" has not read: +1 to relative esteem."
helpOfSelectable (SelScoreLock Nothing (Just (AccessedPrivySolved True)) (ActiveLock name _)) = Just $
name++"'s lock, on which you have declared a note which "++name++" has read."
helpOfSelectable (SelScoreLock Nothing (Just AccessedPub) (ActiveLock name _)) = Just $
name++"'s lock, the secrets of which have been publically revealed: +1 to relative esteem."
helpOfSelectable (SelScoreLock Nothing (Just AccessedEmpty) (ActiveLock name _)) = Just $
name++"'s empty lock slot; you are privy to the secrets of all "++name++"'s locks: +1 to relative esteem."
helpOfSelectable (SelReadNote note) = Just $
"You have read "++noteAuthor note++"'s note on this lock."
helpOfSelectable SelReadNoteSlot = Just $
"Reading three notes on this lock would let you unriddle its secrets."
helpOfSelectable (SelSecured note) = let ActiveLock owner idx = noteOn note in
Just $ "Secured note on "++owner++"'s lock "++[lockIndexChar idx]++"."
helpOfSelectable (SelSolution note) = Just $ case noteBehind note of
Just (ActiveLock owner idx) -> owner ++
" has secured their note on this lock behind their lock " ++ [lockIndexChar idx] ++ "."
Nothing -> noteAuthor note ++ "'s note on this lock is public knowledge."
helpOfSelectable (SelAccessed name) = Just $
name ++ " did not pick this lock, but by reading three notes became privy its secrets."
helpOfSelectable (SelPublicLock) = Just
"Notes behind retired or public locks are public; locks with three public notes are public."
helpOfSelectable (SelAccessedInfo meth) = Just $ case meth of
AccessedSolved -> "You picked this lock and declared your solution, so may read any notes it secures."
AccessedPublic -> "The secrets of this lock have been publically revealed."
AccessedUndeclared -> "You have picked this lock, but are yet to declare your solution."
AccessedReadNotes ->
"Having read three notes on others' solutions to this lock, you have unravelled its secrets."
helpOfSelectable (SelOldLock ls) = Just $
"Retired lock, #"++show ls++". Any notes which were secured by the lock are now public knowledge."
helpOfSelectable SelLockPath = Just $
"Select a lock by its name. The names you give your locks are not revealed to others."
helpOfSelectable SelPrivyHeader = Just $
"Fellow guild members privy to this lock's secrets, hence able to read its secured notes."
helpOfSelectable SelNotesHeader = Just $
"Secured notes. Notes are obfuscated sketches of method, proving success but revealing little."
helpOfSelectable SelToolWrench = Just $ "The wrench, one of your lockpicking tools. Click and drag to move."
helpOfSelectable SelToolHook = Just $ "The hook, one of your lockpicking tools. Click and drag to move, use mousewheel to turn."
cmdAtMousePos pos@(mPos,central) im selMode = do
buttons <- (concat . map fst) <$> getButtons im
sels <- gets registeredSelectables
return $ listToMaybe $
[ buttonCmd button
| button <- buttons, mPos == buttonPos button, central]
++ maybe [] (\isRight ->
[ cmd
| Just sel <- [Map.lookup mPos sels]
, Just cmd <- [ commandOfSelectable im sel isRight ] ])
selMode
helpAtMousePos :: (HexVec, Bool) -> InputMode -> UIM (Maybe [Char])
helpAtMousePos (mPos,_) _ =
join . fmap helpOfSelectable . Map.lookup mPos <$> gets registeredSelectables
data UIOptButton a = UIOptButton { getUIOpt::UIOptions->a, setUIOpt::a->UIOptions->UIOptions,
uiOptVals::[a], uiOptPos::HexVec, uiOptGlyph::a->Glyph, uiOptDescr::a->String,
uiOptModes::[InputMode], onSet :: Maybe (a -> UIM ()) }
-- non-uniform type, so can't use a list...
uiOB1 = UIOptButton useFiveColouring (\v o -> o {useFiveColouring=v}) [True,False]
(periphery 0 +^ 2 *^ hu) UseFiveColourButton
(\v -> if v then "Adjacent pieces get different colours" else
"Pieces are coloured according to type")
[IMPlay, IMReplay, IMEdit] Nothing
uiOB2 = UIOptButton showBlocks (\v o -> o {showBlocks=v}) [ShowBlocksBlocking,ShowBlocksAll,ShowBlocksNone]
(periphery 0 +^ 2 *^ hu +^ 2 *^ neg hv) ShowBlocksButton
(\v -> case v of
ShowBlocksBlocking -> "Blocking forces are annotated"
ShowBlocksAll -> "Blocked and blocking forces are annotated"
ShowBlocksNone -> "Blockage annotations disabled")
[IMPlay, IMReplay] Nothing
uiOB3 = UIOptButton whsButtons (\v o -> o {whsButtons=v}) [Nothing, Just WHSSelected, Just WHSWrench, Just WHSHook]
(periphery 3 +^ 3 *^ hv) WhsButtonsButton
(\v -> case v of
Nothing -> "Click to show (and rebind) keyboard control buttons."
Just whs -> "Showing buttons for controlling " ++ case whs of
WHSSelected -> "selected piece"
WHSWrench -> "wrench"
WHSHook -> "hook; right-click to rebind")
[IMPlay, IMEdit] Nothing
uiOB4 = UIOptButton showButtonText (\v o -> o {showButtonText=v}) [True,False]
(periphery 0 +^ 2 *^ hu +^ 2 *^ hv) ShowButtonTextButton
(\v -> if v then "Help text enabled" else
"Help text disabled")
[IMPlay, IMEdit, IMReplay, IMMeta] Nothing
uiOB5 = UIOptButton fullscreen (\v o -> o {fullscreen=v}) [True,False]
(periphery 0 +^ 4 *^ hu +^ 2 *^ hv) FullscreenButton
(\v -> if v then "Currently in fullscreen mode; click to toggle" else
"Currently in windowed mode; click to toggle")
[IMPlay, IMEdit, IMReplay, IMMeta] (Just $ const $ initVideo 0 0)
uiOB6 = UIOptButton useSounds (\v o -> o {useSounds=v}) [True,False]
(periphery 0 +^ 3 *^ hu +^ hv) UseSoundsButton
(\v -> if v then "Sound effects enabled" else
"Sound effects disabled")
[IMPlay, IMEdit, IMReplay] Nothing
drawUIOptionButtons :: InputMode -> UIM ()
drawUIOptionButtons mode = do
drawUIOptionButton mode uiOB1
drawUIOptionButton mode uiOB2
drawUIOptionButton mode uiOB3
drawUIOptionButton mode uiOB4
drawUIOptionButton mode uiOB5
#ifdef SOUND
drawUIOptionButton mode uiOB6
#endif
drawUIOptionButton im b = when (im `elem` uiOptModes b) $ do
value <- gets $ (getUIOpt b).uiOptions
renderToMain $ mapM_ (\g -> drawAtRel g (uiOptPos b))
[HollowGlyph $ obscure purple, uiOptGlyph b value]
describeUIOptionButton :: UIOptButton a -> MaybeT UIM String
describeUIOptionButton b = do
value <- gets $ (getUIOpt b).uiOptions
return $ uiOptDescr b value
-- XXX: hand-hacking lenses...
toggleUIOption (UIOptButton getopt setopt vals _ _ _ _ monSet) = do
value <- gets $ getopt.uiOptions
let value' = head $ drop (1 + (fromMaybe 0 $ elemIndex value vals)) $ cycle vals
modifyUIOptions $ setopt value'
case monSet of
Nothing -> return ()
Just onSet -> onSet value'
readUIConfigFile :: UIM ()
readUIConfigFile = do
path <- liftIO $ confFilePath "SDLUI.conf"
mOpts <- liftIO $ readReadFile path
case mOpts of
Just opts -> modify $ \s -> s {uiOptions = opts}
Nothing -> return ()
writeUIConfigFile :: UIM ()
writeUIConfigFile = do
path <- liftIO $ confFilePath "SDLUI.conf"
opts <- gets uiOptions
liftIO makeConfDir
liftIO $ writeFile path $ show opts
readBindings :: UIM ()
readBindings = do
path <- liftIO $ confFilePath "bindings"
mbdgs <- liftIO $ readReadFile path
case mbdgs of
Just bdgs -> modify $ \s -> s {uiKeyBindings = bdgs}
Nothing -> return ()
writeBindings :: UIM ()
writeBindings = do
path <- liftIO $ confFilePath "bindings"
bdgs <- gets uiKeyBindings
liftIO makeConfDir
liftIO $ writeFile path $ show bdgs
getBindings :: InputMode -> UIM [(Char, Command)]
getBindings mode = do
uibdgs <- Map.findWithDefault [] mode `liftM` gets uiKeyBindings
return $ uibdgs ++ bindings mode
paintTiles :: [ Maybe Tile ]
paintTiles =
[ Just BallTile
, Just $ ArmTile zero False
, Just $ PivotTile zero
, Just $ SpringTile Relaxed zero
, Just $ BlockTile []
, Nothing
]
paintTileCmds = map (maybe CmdDelete CmdTile) paintTiles
getEffPaintTileIndex :: UIM Int
getEffPaintTileIndex = do
mods <- liftIO getModState
if any (`elem` mods) [KeyModLeftCtrl, KeyModRightCtrl]
then return $ length paintTiles - 1
else gets paintTileIndex
paintButtonStart :: HexVec
paintButtonStart = periphery 0 +^ (- length paintTiles `div` 2)*^hv
drawPaintButtons :: UIM ()
drawPaintButtons = do
pti <- getEffPaintTileIndex
renderToMain $ sequence_ [
do
let gl = case paintTiles!!i of
Nothing -> HollowInnerGlyph $ dim purple
Just t -> TileGlyph t $ dim purple
drawAtRel gl pos
when selected $ drawAtRel cursorGlyph pos
| i <- take (length paintTiles) [0..]
, let pos = paintButtonStart +^ i*^hv
, let selected = i == pti
]
periphery 0 = ((3*maxlocksize)`div`2)*^hu +^ ((3*maxlocksize)`div`4)*^hv
periphery n = rotate n $ periphery 0
-- ^ XXX only peripheries 0,2,3,5 are guaranteed to be on-screen!
--messageLineStart = (maxlocksize+1)*^hw
messageLineCentre = ((maxlocksize+1)`div`2)*^hw +^ ((maxlocksize+1+1)`div`2)*^neg hv
titlePos = (maxlocksize+1)*^hv +^ ((maxlocksize+1)`div`2)*^hu
screenWidthHexes,screenHeightHexes::Int
screenWidthHexes = 32
screenHeightHexes = 25
getGeom :: UIM (SVec, Int)
getGeom = do
h <- gets scrHeight
w <- gets scrWidth
let scrCentre = SVec (w`div`2) (h`div`2)
-- |size is the greatest integer such that
-- and [2*size*screenWidthHexes <= width
-- , 3*ysize size*screenHeightHexes <= height]
-- where ysize size = round $ fi size / sqrt 3
-- Minimum allowed size is 2 (get segfaults on SDL_FreeSurface with 1).
let size = max 2 $ minimum [ w`div`(2*screenWidthHexes)
, floor $ sqrt 3 * (0.5 + (fi $ h`div`(3*screenHeightHexes)))]
return (scrCentre, size)
data DrawArgs = DrawArgs [PieceIdx] Bool [Alert] GameState UIOptions
deriving (Eq, Ord, Show)
drawMainGameState :: [PieceIdx] -> Bool -> [Alert] -> GameState -> UIM ()
drawMainGameState highlight colourFixed alerts st = do
uiopts <- gets uiOptions
drawMainGameState' $ DrawArgs highlight colourFixed alerts st uiopts
drawMainGameState' :: DrawArgs -> UIM ()
drawMainGameState' args@(DrawArgs highlight colourFixed alerts st uiopts) = do
lastArgs <- gets lastDrawArgs
when (case lastArgs of
Nothing -> True
Just (DrawArgs _ _ lastAlerts lastSt _) ->
lastAlerts /= alerts || lastSt /= st) $
modify $ \ds -> ds { animFrame = 0, nextAnimFrameAt = Nothing }
lastAnimFrame <- gets animFrame
now <- liftIO getTicks
anim <- maybe False (<now) <$> gets nextAnimFrameAt
when anim $
modify $ \ds -> ds { animFrame = lastAnimFrame+1, nextAnimFrameAt = Nothing }
animFrameToDraw <- gets animFrame
void $ if (lastArgs == Just args && lastAnimFrame == animFrameToDraw)
then do
vidSurf <- liftIO getVideoSurface
gsSurf <- liftM fromJust $ gets gsSurface
liftIO $ blitSurface gsSurf Nothing vidSurf Nothing
else do
modify $ \ds -> ds { lastDrawArgs = Just args }
-- split the alerts at intermediate states, and associate alerts
-- to the right states:
let (globalAlerts,transitoryAlerts) = partition isGlobalAlert alerts
splitAlerts frameAs (AlertIntermediateState st' : as) =
(frameAs,st') : splitAlerts [] as
splitAlerts frameAs (a:as) =
splitAlerts (a:frameAs) as
splitAlerts frameAs [] = [(frameAs,st)]
isGlobalAlert (AlertAppliedForce _) = False
isGlobalAlert (AlertIntermediateState _) = False
isGlobalAlert _ = True
let animAlertedStates = nub $
let ass = splitAlerts [] transitoryAlerts
in if last ass == ([],st) then ass else ass ++ [([],st)]
let frames = length animAlertedStates
let (drawAlerts',drawSt) = animAlertedStates !! animFrameToDraw
let drawAlerts = drawAlerts' ++ globalAlerts
-- let drawAlerts = takeWhile (/= AlertIntermediateState drawSt) alerts
nextIsSet <- isJust <$> gets nextAnimFrameAt
when (not nextIsSet && frames > animFrameToDraw+1) $ do
time <- uiAnimTime <$> gets uiOptions
modify $ \ds -> ds { nextAnimFrameAt = Just $ now + time }
let board = stateBoard drawSt
lastCol <- gets dispLastCol
let coloured = colouredPieces colourFixed drawSt
let colouring = if useFiveColouring uiopts
then boardColouring drawSt coloured lastCol
else pieceTypeColouring drawSt coloured
modify $ \ds -> ds { dispLastCol = colouring }
gsSurf <- liftM fromJust $ gets gsSurface
renderToMainWithSurf gsSurf $ do
erase
sequence_ [ drawAt glyph pos |
(pos,glyph) <- Map.toList $ fmap (ownedTileGlyph colouring highlight) board
]
when (showBlocks uiopts /= ShowBlocksNone) $ sequence_
$ [ drawBlocked drawSt colouring False force
| AlertBlockedForce force <- drawAlerts
, showBlocks uiopts == ShowBlocksAll ]
++ [ drawBlocked drawSt colouring True force
| AlertBlockingForce force <- drawAlerts ]
-- ++ [ drawBlocked drawSt colouring True force |
-- AlertResistedForce force <- drawAlerts ]
++ [ drawAt CollisionMarker pos
| AlertCollision pos <- drawAlerts ]
++ [ drawApplied drawSt colouring force
| AlertAppliedForce force <- drawAlerts ]
vidSurf <- liftIO getVideoSurface
liftIO $ blitSurface gsSurf Nothing vidSurf Nothing
playAlertSounds :: GameState -> [Alert] -> UIM ()
#ifdef SOUND
playAlertSounds st alerts = do
use <- useSounds <$> gets uiOptions
when use $ mapM_ (maybe (return ()) playSound . alertSound) alerts
where
alertSound (AlertBlockedForce force) =
let PlacedPiece _ piece = getpp st $ forceIdx force
in case piece of
Wrench _ -> Just "wrenchblocked"
Hook _ _ -> if isPush force then Just "hookblocked" else Just "hookarmblocked"
_ -> Nothing
alertSound (AlertDivertedWrench _) = Just "wrenchscrape"
alertSound (AlertAppliedForce (Torque idx _))
| isPivot.placedPiece.getpp st $ idx = Just "pivot"
alertSound (AlertAppliedForce (Push idx dir))
| isBall.placedPiece.getpp st $ idx = Just "ballmove"
alertSound (AlertAppliedForce (Push idx dir)) = do
(align,newLen) <- listToMaybe [(align,newLen)
| c@(Connection (startIdx,_) (endIdx,_) (Spring outDir natLen)) <- connections st
, let align = (if outDir == dir then 1 else if outDir == neg dir then -1 else 0)
* (if idx == startIdx then 1 else if idx == endIdx then -1 else 0)
, align /= 0
, let newLen = connectionLength st c ]
return $ "spring" ++ (if align == 1 then "contract" else "extend")
++ show (min newLen 12)
alertSound AlertUnlocked = Just "unlocked"
alertSound _ = Nothing
playSound :: String -> UIM ()
playSound sound = void.runMaybeT $ do
ss <- MaybeT $ Map.lookup sound <$> gets sounds
guard.not.null $ ss
liftIO $ randFromList ss >>= \(Just s) -> void $ tryPlayChannel (-1) s 0
randFromList :: [a] -> IO (Maybe a)
randFromList [] = return Nothing
randFromList as = (Just.(as!!)) <$> randomRIO (0,length as - 1)
#else
playAlertSounds _ _ = return ()
#endif
drawMiniLock :: Lock -> HexVec -> UIM ()
drawMiniLock lock v = do
surface <- Map.lookup lock <$> gets miniLocks >>= maybe new return
renderToMain $ blitAt surface v
where
miniLocksize = 3
new = do
(_, size) <- getGeom
let minisize = size `div` (ceiling $ lockSize lock % miniLocksize)
let width = size*2*(miniLocksize*2+1)
let height = ceiling $ fi size * sqrt 3 * fi (miniLocksize*2+1+1)
surf <- liftIO $ createRGBSurface [] width height 16 0 0 0 0
liftIO $ setColorKey surf [SrcColorKey,RLEAccel] $ Pixel 0
uiopts <- gets uiOptions
let st = snd $ reframe lock
coloured = colouredPieces False st
colouring = if useFiveColouring uiopts
then boardColouring st coloured Map.empty
else pieceTypeColouring st coloured
draw = sequence_ [ drawAt glyph pos |
(pos,glyph) <- Map.toList $ fmap (ownedTileGlyph colouring []) $ stateBoard st ]
liftIO $ runRenderM draw emptyCachedGlyphs $
RenderContext surf Nothing (PHS zero) (SVec (width`div`2) (height`div`2)) minisize Nothing
clearOldMiniLocks
modify $ \ds -> ds { miniLocks = Map.insert lock surf $ miniLocks ds }
return surf
-- | TODO: do this more cleverly
clearOldMiniLocks =
(>=50).Map.size <$> gets miniLocks >>? clearMiniLocks
clearMiniLocks = modify $ \ds -> ds { miniLocks = Map.empty}
drawEmptyMiniLock v =
renderToMain $ recentreAt v $ rescaleRender 6 $ drawAtRel (HollowInnerGlyph $ dim white) zero
getBindingStr :: InputMode -> UIM (Command -> String)
getBindingStr mode = do
setting <- gets settingBinding
uibdgs <- Map.findWithDefault [] mode `liftM` gets uiKeyBindings
return (\cmd ->
if Just cmd == setting then "??"
else maybe "" showKey $ findBinding (uibdgs ++ bindings mode) cmd)
drawButtons :: InputMode -> UIM ()
drawButtons mode = do
buttons <- getButtons mode
bindingStr <- getBindingStr mode
showBT <- showButtonText <$> gets uiOptions
smallFont <- gets dispFontSmall
renderToMain $ sequence_ $ concat [ [ do
drawAtRel (ButtonGlyph col) v
renderStrColAt buttonTextCol bdg v
when showBT $
withFont smallFont $ recentreAt v $ rescaleRender (1/4) $
sequence_ [ renderStrColAtLeft white s dv | (s,dv) <- helps ]
| (i,(v,bdg,helps)) <- enumerate $ map (\b->(buttonPos b, bindingStr $ buttonCmd b, buttonHelp b)) $ buttonGroup
, let col = dim $ colourWheel (base+inc*i) ]
| (buttonGroup,(base,inc)) <- buttons
]
where enumerate = zip [0..]
initVideo :: Int -> Int -> UIM ()
initVideo w h = do
fs <- fullscreen <$> gets uiOptions
liftIO $ setVideoMode w h 0 [if fs then Fullscreen else Resizable]
-- see what size we actually got:
vinfo <- liftIO $ getVideoInfo
let [w',h'] = map ($vinfo) [videoInfoWidth,videoInfoHeight]
modify $ \ds -> ds { scrWidth = w' }
modify $ \ds -> ds { scrHeight = h' }
gssurf <- liftIO $ createRGBSurface [] w' h' 16 0 0 0 0
modify $ \ds -> ds { gsSurface = Just gssurf, lastDrawArgs = Nothing }
(_,size) <- getGeom
let fontfn = "VeraMoBd.ttf"
fontpath <- liftIO $ getDataPath fontfn
font <- liftIO $ TTF.tryOpenFont fontpath size
smallFont <- liftIO $ TTF.tryOpenFont fontpath (2*size`div`3)
modify $ \ds -> ds { dispFont = font, dispFontSmall = smallFont }
useBG <- gets $ useBackground.uiOptions
mbg <- if useBG then do
bgsurf <- liftIO $ createRGBSurface [] w' h' 16 0 0 0 0
renderToMainWithSurf bgsurf $ drawBasicBG $ 2*(max screenWidthHexes screenHeightHexes)`div`3
return $ Just bgsurf
else return Nothing
modify $ \ds -> ds { bgSurface = mbg }
clearMiniLocks
when (isNothing font) $ lift $ do
let text = "Warning: font file not found at "++fontpath++".\n"
putStr text
writeFile "error.log" text
initAudio :: UIM ()
#ifdef SOUND
initAudio = do
liftIO $ tryOpenAudio defaultFrequency AudioS16Sys 1 1024
-- liftIO $ querySpec >>= print
liftIO $ allocateChannels 16
let seqWhileJust (m:ms) = m >>= \ret -> case ret of
Nothing -> return []
Just a -> (a:) <$> seqWhileJust ms
soundsdir <- liftIO $ getDataPath "sounds"
sounds <- sequence [ do
chunks <- liftIO $ seqWhileJust
[ runMaybeT $ do
chunk <- msum $ map (MaybeT . tryLoadWAV) paths
liftIO $ volumeChunk chunk vol
return chunk
| n <- [1..]
, let paths = [soundsdir ++ [pathSeparator] ++ sound ++
"-" ++ (if n < 10 then ('0':) else id) (show n) ++ ext
| ext <- [".ogg", ".wav"] ]
, let vol = case sound of
"pivot" -> 64
"wrenchscrape" -> 64
_ -> 128
]
return (sound,chunks)
| sound <- ["hookblocked","hookarmblocked","wrenchblocked","wrenchscrape","pivot","unlocked","ballmove"]
++ ["spring" ++ d ++ show l | d <- ["extend","contract"], l <- [1..12]] ]
-- liftIO $ print sounds
modify $ \s -> s { sounds = Map.fromList sounds }
#else
initAudio = return ()
#endif
drawMsgLine = void.runMaybeT $ do
(col,str) <- msum
[ ((,) dimWhiteCol) <$> MaybeT (gets hoverStr)
, MaybeT $ gets message
]
lift $ do
renderToMain $ blankRow messageLineCentre
smallFont <- gets dispFontSmall
renderToMain $
(if length str > screenWidthHexes * 3 then withFont smallFont else id) $
renderStrColAt col str messageLineCentre
setMsgLineNoRefresh col str = do
modify $ \s -> s { message = Just (col,str) }
unless (null str) $ modify $ \s -> s { hoverStr = Nothing }
drawMsgLine
setMsgLine col str = setMsgLineNoRefresh col str >> refresh
drawTitle (Just title) = renderToMain $ renderStrColAt messageCol title titlePos
drawTitle Nothing = return ()
say = setMsgLine messageCol
sayError = setMsgLine errorCol
miniLockPos = (-9)*^hw +^ hu
lockLinePos = 4*^hu +^ miniLockPos
serverPos = 12*^hv +^ 7*^neg hu
serverWaitPos = serverPos +^ hw +^ neg hu
randomNamesPos = 9*^hv +^ 2*^ neg hu
codenamePos = (-6)*^hw +^ 6*^hv
undeclsPos = 13*^neg hu
accessedOursPos = 2*^hw +^ codenamePos
locksPos = hw+^neg hv
retiredPos = locksPos +^ 11*^hu +^ neg hv
interactButtonsPos = 9*^neg hu +^ 8*^hw
scoresPos = codenamePos +^ 5*^hu +^ 2*^neg hv