implicit-0.4.0.0: Graphics/Implicit/Export/NormedTriangleMeshFormats.hs
{- ORMOLU_DISABLE -}
-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca)
-- Copyright (C) 2016 Julia Longtin (julial@turinglace.com)
-- Released under the GNU AGPLV3+, see LICENSE
-- FIXME: describe why we need this.
{-# LANGUAGE OverloadedStrings #-}
module Graphics.Implicit.Export.NormedTriangleMeshFormats (obj) where
import Prelude(($), fmap, (+), (.), (*), length, (-), pure, (<>))
import Graphics.Implicit.Definitions (NormedTriangle(NormedTriangle), NormedTriangleMesh(getNormedTriangles), ℝ3)
import Graphics.Implicit.Export.TextBuilderUtils (Text, Builder, toLazyText, bf, buildInt)
import Data.Foldable (fold, foldMap)
import Linear (V3(V3))
-- | Generate a .obj format file from a NormedTriangleMesh
-- see: https://en.wikipedia.org/wiki/Wavefront_.obj_file
obj :: NormedTriangleMesh -> Text
obj mesh = toLazyText $ vertcode <> normcode <> trianglecode
where
-- A vertex line; v (0.0, 0.0, 1.0) = "v 0.0 0.0 1.0\n"
v :: ℝ3 -> Builder
v (V3 x y z) = "v " <> bf x <> " " <> bf y <> " " <> bf z <> "\n"
-- A normal line; n (0.0, 0.0, 1.0) = "vn 0.0 0.0 1.0\n"
n :: ℝ3 -> Builder
n (V3 x y z) = "vn " <> bf x <> " " <> bf y <> " " <> bf z <> "\n"
verts = do
-- Extract the vertices for each triangle.
-- recall that a normed triangle is of the form ((vert, norm), ...)
NormedTriangle ((a,_),(b,_),(c,_)) <- normedTriangles
-- The vertices from each triangle take up 3 positions in the resulting list
[a,b,c]
norms = do
-- extract the normals for each triangle
NormedTriangle ((_,a),(_,b),(_,c)) <- normedTriangles
-- The normals from each triangle take up 3 positions in the resulting list
[a,b,c]
vertcode = foldMap v verts
normcode = foldMap n norms
trianglecode :: Builder
trianglecode = fold $ do
n' <- fmap ((+1).(*3)) [0,1 .. length normedTriangles -1]
let
vta = buildInt n'
vtb = buildInt (n'+1)
vtc = buildInt (n'+2)
pure $ "f " <> vta <> " " <> vtb <> " " <> vtc <> " " <> "\n"
normedTriangles = getNormedTriangles mesh