implicit-0.4.0.0: Graphics/Implicit/Export/DiscreteAproxable.hs
{- ORMOLU_DISABLE -}
-- Copyright 2016, Julia Longtin (julial@turinglace.com)
-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca)
-- Released under the GNU AGPLV3+, see LICENSE
-- Allow our DiscreteAproxable class to handle multiple parameters.
{-# LANGUAGE MultiParamTypeClasses #-}
-- For the instance declaration of DiscreteAproxable SymbolicObj2 [Polyline]
{-# LANGUAGE FlexibleInstances #-}
-- | A module for retrieving approximate represententations of objects.
module Graphics.Implicit.Export.DiscreteAproxable (DiscreteAproxable, discreteAprox) where
import Prelude(pure, (-), (/), ($), (<), round, (+), maximum, abs, (*), fromIntegral, max, realToFrac, Int)
-- Definitions for our number system, objects, and the things we can use to approximately represent objects.
import Graphics.Implicit.Definitions (defaultObjectContext, ℝ, ℝ2, SymbolicObj2, SymbolicObj3, Polyline, TriangleMesh(getTriangles), NormedTriangleMesh(NormedTriangleMesh))
import Graphics.Implicit.ObjectUtil (getBox2, getBox3)
import Graphics.Implicit.Export.SymbolicObj3 (symbolicGetMesh)
import Graphics.Implicit.Export.SymbolicObj2 (symbolicGetContour)
import Graphics.Implicit.Export.Util (normTriangle)
-- We are the only ones that use this.
import Graphics.Implicit.Export.RayTrace (Color(Color), Camera(Camera), Light(Light), Scene(Scene), average, traceRay, cameraRay)
import Codec.Picture (DynamicImage(ImageRGBA8), PixelRGBA8(PixelRGBA8), generateImage)
import Control.Parallel.Strategies (using, rdeepseq, parBuffer)
import Linear ( V3(V3), V2(V2), (*^), (^/) )
import Linear.Affine ( Affine((.+^), (.-^)) )
import Graphics.Implicit.Primitives (getImplicit)
default (ℝ)
-- | There is a discrete way to aproximate this object.
-- eg. Aproximating a 3D object with a triangle mesh
-- would be DiscreteApproxable Obj3 TriangleMesh
class DiscreteAproxable obj aprox where
discreteAprox :: ℝ -> obj -> aprox
instance DiscreteAproxable SymbolicObj3 TriangleMesh where
discreteAprox = symbolicGetMesh
-- FIXME: number of CPUs hardcoded here.
instance DiscreteAproxable SymbolicObj3 NormedTriangleMesh where
discreteAprox res obj = NormedTriangleMesh
([ normTriangle res (getImplicit obj) rawMesh
| rawMesh <- getTriangles $ symbolicGetMesh res obj
] `using` parBuffer 32 rdeepseq)
-- FIXME: way too many magic numbers.
-- FIXME: adjustable resolution!
instance DiscreteAproxable SymbolicObj3 DynamicImage where
discreteAprox _ symbObj = ImageRGBA8 $ generateImage pixelRenderer (round w) (round h)
where
-- Size of the image to produce.
(V2 w h) = V2 150 150 :: ℝ2
obj = getImplicit symbObj
box@(V3 x1 y1 z1, V3 _ y2 z2) = getBox3 symbObj
av :: ℝ -> ℝ -> ℝ
av a b = (a+b)/2
avY = av y1 y2
avZ = av z1 z2
deviation = maximum [abs $ y1 - avY, abs $ y2 - avY, abs $ z1 - avZ, abs $ z2 - avZ]
camera = Camera (V3 (x1-deviation*2.2) avY avZ) (V3 0 (-1) 0) (V3 0 0 (-1)) 1.0
lights = [Light (V3 (x1-deviation*1.5) (y1 - 0.4*(y2-y1)) avZ) (0.03*deviation) ]
scene = Scene obj (Color 200 200 230 255) lights (Color 255 255 255 0)
-- passed to generateImage, it's external, and determines this type.
pixelRenderer :: Int -> Int -> PixelRGBA8
pixelRenderer a b = renderScreen
(fromIntegral a/w - 0.5) (fromIntegral b/h - 0.5)
renderScreen :: ℝ -> ℝ -> PixelRGBA8
renderScreen a b =
colorToPixelRGBA8 $
average [
traceRay
(cameraRay camera (V2 a b + V2 ( 0.25/w) (0.25/h)))
2 box scene,
traceRay
(cameraRay camera (V2 a b + V2 (-0.25/w) (0.25/h)))
0.5 box scene,
traceRay
(cameraRay camera (V2 a b + V2 (0.25/w) (-0.25/h)))
0.5 box scene,
traceRay
(cameraRay camera (V2 a b + V2 (-0.25/w) (-0.25/h)))
0.5 box scene
]
where
colorToPixelRGBA8 :: Color -> PixelRGBA8
colorToPixelRGBA8 (Color rr gg bb aa) = PixelRGBA8 rr gg bb aa
instance DiscreteAproxable SymbolicObj2 [Polyline] where
discreteAprox res = symbolicGetContour res defaultObjectContext
-- FIXME: way too many magic numbers.
-- FIXME: adjustable resolution?
instance DiscreteAproxable SymbolicObj2 DynamicImage where
discreteAprox _ symbObj = ImageRGBA8 $ generateImage pixelRenderer (round w) (round h)
where
-- Size of the image to produce.
V2 w h = pure 150 :: ℝ2
obj = getImplicit symbObj
(p1@(V2 x1 _), p2@(V2 _ y2)) = getBox2 symbObj
V2 dx dy = p2 - p1
dxy = max dx dy
-- passed to generateImage, it's external, and determines this type.
pixelRenderer :: Int -> Int -> PixelRGBA8
pixelRenderer mya myb = mycolor
where
xy a b = (V2 x1 y2 .-^ V2 (dxy-dx) (dy-dxy) ^/2) .+^ dxy *^ V2 (a/w) (-b/h)
s = 0.25 :: ℝ
V2 a' b' = V2 (realToFrac mya) (realToFrac myb) :: ℝ2
mycolor = colorToPixelRGBA8 $ average [objColor $ xy a' b', objColor $ xy a' b',
objColor $ xy (a'+s) (b'+s),
objColor $ xy (a'-s) (b'-s),
objColor $ xy (a'+s) (b'+s),
objColor $ xy (a'-s) (b'-s)]
colorToPixelRGBA8 :: Color -> PixelRGBA8
colorToPixelRGBA8 (Color rr gg bb aa) = PixelRGBA8 rr gg bb aa
objColor p = if obj p < 0 then Color 150 150 160 255 else Color 255 255 255 0