implicit-0.3.0.0: Graphics/Implicit/Export/DiscreteAproxable.hs
-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca)
-- Copyright 2016, Julia Longtin (julial@turinglace.com)
-- Released under the GNU AGPLV3+, see LICENSE
-- Allow our DiscreteAproxable class to handle multiple parameters.
{-# LANGUAGE MultiParamTypeClasses #-}
-- For the instance declaration of DiscreteAproxable SymbolicObj2 [Polyline]
{-# LANGUAGE FlexibleInstances #-}
-- | A module for retrieving approximate represententations of objects.
module Graphics.Implicit.Export.DiscreteAproxable (DiscreteAproxable, discreteAprox) where
import Prelude((-), (/), ($), (<), fmap, round, (+), maximum, abs, (*), fromIntegral, max, realToFrac, Int)
-- Definitions for our number system, objects, and the things we can use to approximately represent objects.
import Graphics.Implicit.Definitions (ℝ, ℝ2, SymbolicObj2, SymbolicObj3, Polyline, Triangle, TriangleMesh(TriangleMesh), NormedTriangleMesh(NormedTriangleMesh))
import Graphics.Implicit.ObjectUtil (getImplicit2, getImplicit3, getBox2, getBox3)
import Graphics.Implicit.Export.SymbolicObj3 (symbolicGetMesh)
import Graphics.Implicit.Export.SymbolicObj2 (symbolicGetContour)
import Graphics.Implicit.Export.Util (normTriangle)
-- We are the only ones that use this.
import Graphics.Implicit.Export.RayTrace (Color(Color), Camera(Camera), Light(Light), Scene(Scene), average, traceRay, cameraRay)
import Codec.Picture (DynamicImage(ImageRGBA8), PixelRGBA8(PixelRGBA8), generateImage)
import Data.VectorSpace ((^+^), (^/), (*^), (^-^))
import Data.AffineSpace ((.-^), (.+^))
default (ℝ)
unmesh :: TriangleMesh -> [Triangle]
unmesh (TriangleMesh m) = m
-- | There is a discrete way to aproximate this object.
-- eg. Aproximating a 3D object with a triangle mesh
-- would be DiscreteApproxable Obj3 TriangleMesh
class DiscreteAproxable obj aprox where
discreteAprox :: ℝ -> obj -> aprox
instance DiscreteAproxable SymbolicObj3 TriangleMesh where
discreteAprox = symbolicGetMesh
instance DiscreteAproxable SymbolicObj3 NormedTriangleMesh where
discreteAprox res obj = NormedTriangleMesh $ fmap (normTriangle res (getImplicit3 obj)) $ unmesh $ symbolicGetMesh res obj
-- FIXME: way too many magic numbers.
-- FIXME: adjustable resolution!
instance DiscreteAproxable SymbolicObj3 DynamicImage where
discreteAprox _ symbObj = ImageRGBA8 $ generateImage pixelRenderer (round w) (round h)
where
-- | Size of the image to produce.
(w,h) = (150, 150) :: ℝ2
obj = getImplicit3 symbObj
box@((x1,y1,z1), (_,y2,z2)) = getBox3 symbObj
av :: ℝ -> ℝ -> ℝ
av a b = (a+b)/2
avY = av y1 y2
avZ = av z1 z2
deviation = maximum [abs $ y1 - avY, abs $ y2 - avY, abs $ z1 - avZ, abs $ z2 - avZ]
camera = Camera (x1-deviation*2.2, avY, avZ) (0, -1, 0) (0,0, -1) 1.0
lights = [Light (x1-deviation*1.5, y1 - 0.4*(y2-y1), avZ) (0.03*deviation) ]
scene = Scene obj (Color 200 200 230 255) lights (Color 255 255 255 0)
-- | passed to generateImage, it's external, and determines this type.
pixelRenderer :: Int -> Int -> PixelRGBA8
pixelRenderer a b = renderScreen
(fromIntegral a/w - 0.5) (fromIntegral b/h - 0.5)
renderScreen :: ℝ -> ℝ -> PixelRGBA8
renderScreen a b =
colorToPixelRGBA8 $
average [
traceRay
(cameraRay camera ((a,b) ^+^ ( 0.25/w, 0.25/h)))
2 box scene,
traceRay
(cameraRay camera ((a,b) ^+^ (-0.25/w, 0.25/h)))
0.5 box scene,
traceRay
(cameraRay camera ((a,b) ^+^ (0.25/w, -0.25/h)))
0.5 box scene,
traceRay
(cameraRay camera ((a,b) ^+^ (-0.25/w,-0.25/h)))
0.5 box scene
]
where
colorToPixelRGBA8 :: Color -> PixelRGBA8
colorToPixelRGBA8 (Color rr gg bb aa) = PixelRGBA8 rr gg bb aa
instance DiscreteAproxable SymbolicObj2 [Polyline] where
discreteAprox = symbolicGetContour
-- FIXME: way too many magic numbers.
-- FIXME: adjustable resolution?
instance DiscreteAproxable SymbolicObj2 DynamicImage where
discreteAprox _ symbObj = ImageRGBA8 $ generateImage pixelRenderer (round w) (round h)
where
-- | Size of the image to produce.
(w,h) = (150, 150) :: ℝ2
obj = getImplicit2 symbObj
(p1@(x1,_), p2@(_,y2)) = getBox2 symbObj
(dx, dy) = p2 ^-^ p1
dxy = max dx dy
-- | passed to generateImage, it's external, and determines this type.
pixelRenderer :: Int -> Int -> PixelRGBA8
pixelRenderer mya myb = mycolor
where
xy a b = ((x1,y2) .-^ (dxy-dx, dy-dxy)^/2) .+^ dxy*^(a/w, -b/h)
s = 0.25 :: ℝ
(a', b') = (realToFrac mya, realToFrac myb) :: ℝ2
mycolor = colorToPixelRGBA8 $ average [objColor $ xy a' b', objColor $ xy a' b',
objColor $ xy (a'+s) (b'+s),
objColor $ xy (a'-s) (b'-s),
objColor $ xy (a'+s) (b'+s),
objColor $ xy (a'-s) (b'-s)]
colorToPixelRGBA8 :: Color -> PixelRGBA8
colorToPixelRGBA8 (Color rr gg bb aa) = PixelRGBA8 rr gg bb aa
objColor p = if obj p < 0 then Color 150 150 160 255 else Color 255 255 255 0