implicit-0.0.3: Graphics/Implicit/Export/NormedTriangleMeshFormats.hs
{-# LANGUAGE OverloadedStrings #-}
-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca)
-- Released under the GNU GPL, see LICENSE
module Graphics.Implicit.Export.NormedTriangleMeshFormats where
import Graphics.Implicit.Definitions
import Graphics.Implicit.Export.TextBuilderUtils
obj normedtriangles = toLazyText $ vertcode <> normcode <> trianglecode
where
-- A vertex line; v (0.0, 0.0, 1.0) = "v 0.0 0.0 1.0\n"
v :: ℝ3 -> Builder
v (x,y,z) = "v " <> bf x <> " " <> bf y <> " " <> bf z <> "\n"
-- A normal line; n (0.0, 0.0, 1.0) = "vn 0.0 0.0 1.0\n"
n :: ℝ3 -> Builder
n (x,y,z) = "vn " <> bf x <> " " <> bf y <> " " <> bf z <> "\n"
verts = do
-- extract the vertices for each triangle
-- recall that a normed triangle is of the form ((vert, norm), ...)
((a,_),(b,_),(c,_)) <- normedtriangles
-- The vertices from each triangle take up 3 position in the resulting list
[a,b,c]
norms = do
-- extract the normals for each triangle
((_,a),(_,b),(_,c)) <- normedtriangles
-- The normals from each triangle take up 3 position in the resulting list
[a,b,c]
vertcode = mconcat $ map v verts
normcode = mconcat $ map n norms
trianglecode = mconcat $ do
n <- map ((+1).(*3)) [0,1 .. length normedtriangles -1]
let
vta = buildInt n
vtb = buildInt (n+1)
vtc = buildInt (n+2)
return $ "f " <> vta <> " " <> vtb <> " " <> vtc <> " " <> "\n"