implicit-0.0.2: Graphics/Implicit/Export/NormedTriangleMeshFormats.hs
-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca)
-- Released under the GNU GPL, see LICENSE
module Graphics.Implicit.Export.NormedTriangleMeshFormats where
import Graphics.Implicit.Definitions
obj normedtriangles = text
where
-- A vertex line; v (0.0, 0.0, 1.0) = "v 0.0 0.0 1.0\n"
v :: ℝ3 -> String
v (x,y,z) = "v " ++ show x ++ " " ++ show y ++ " " ++ show z ++ "\n"
-- A normal line; n (0.0, 0.0, 1.0) = "vn 0.0 0.0 1.0\n"
n :: ℝ3 -> String
n (x,y,z) = "vn " ++ show x ++ " " ++ show y ++ " " ++ show z ++ "\n"
verts = do
-- extract the vertices for each triangle
-- recall that a normed triangle is of the form ((vert, norm), ...)
((a,_),(b,_),(c,_)) <- normedtriangles
-- The vertices from each triangle take up 3 position in the resulting list
[a,b,c]
norms = do
-- extract the normals for each triangle
((_,a),(_,b),(_,c)) <- normedtriangles
-- The normals from each triangle take up 3 position in the resulting list
[a,b,c]
vertcode = concat $ map v verts
normcode = concat $ map n norms
trianglecode = concat $ do
n <- map ((+1).(*3)) [0,1 .. length normedtriangles -1]
let
vta = show n -- ++ "//" ++ show n
vtb = show (n+1)-- ++ "//" ++ show (n+1)
vtc = show (n+2)-- ++ "//" ++ show (n+2)
return $ "f " ++ vta ++ " " ++ vtb ++ " " ++ vtc ++ " " ++ "\n"
text = vertcode ++ normcode ++ trianglecode