imj-game-hamazed-0.1.0.2: src/Imj/Game/Hamazed/Loop/Timing.hs
{-# OPTIONS_HADDOCK hide #-}
{-# LANGUAGE NoImplicitPrelude #-}
-- | This modules handle time constants of the game logic.
module Imj.Game.Hamazed.Loop.Timing
( gameMotionPeriod
, module Imj.Timing
) where
import Imj.Prelude
import Imj.Timing
gameMotionPeriod :: DiffTime
gameMotionPeriod =
fromIntegral gameMotionPeriodMicros / 1000000
-- using the "incremental" render backend, there is no flicker
-- using the "full" render backend, flicker starts at 40
gameMotionPeriodMicros :: Int
gameMotionPeriodMicros =
millis * 1000
where
millis = 160 -- 20 seems to match screen refresh frequency