imj-animation-0.1.0.2: src/Imj/Graphics/Animation/Design/Timing.hs
{-# OPTIONS_HADDOCK hide #-}
{-# LANGUAGE NoImplicitPrelude #-}
module Imj.Graphics.Animation.Design.Timing
( animationPeriod
, animationUpdateMargin
) where
import Imj.Timing
-- | The console can refresh at approx. 21 fps, hence this value seems
-- appropriate (1/25 second)
animationPeriod :: DiffTime
animationPeriod = 0.04
{- | When there are multiple unsynchronized animations running,
there could be a lot of scene renderings in the same 1/100th second.
To prevent performance degradation we allow some margin
to group update deadlines.
-}
animationUpdateMargin :: DiffTime
animationUpdateMargin = 0.01