hstzaar-0.9.4: src/AI/Eval.hs
--
-- Static evaluation functions for board positions
--
module AI.Eval (
simpleVal,
fullVal
) where
import Board
import AI.Gametree
import AI.Minimax
import qualified Data.Vector.Unboxed as Vec
-- simple static board valuation (material score only)
simpleVal :: Board -> Value
simpleVal b = if endGame b then (-maxBound) else material b
-- better static board valuation (material and positional scores)
fullVal :: Board -> Value
fullVal b = if endGame b then (-maxBound) else material b + positional b
-- | Material score
-- * multiply sum of heights by counts
-- * height weights for kinds with lowest counts
material :: Board -> Value
{-# INLINE material #-}
material b = fromIntegral
(Vec.sum (Vec.zipWith (\n h -> (30-n)^2*h) counts heights) -
Vec.sum (Vec.zipWith (\n h -> (30-n)^2*h) counts' heights'))
where
-- stacks counts by piece kinds for each player
counts = activeCounts b
counts'= inactiveCounts b
-- sum of heights by piece kinds
heights = activeHeights b
heights'= inactiveHeights b
-- | Positional score
-- for each kind, count opponent's pieces in each player's zone of control
positional :: Board -> Value
{-# INLINE positional #-}
positional b = fromIntegral
(Vec.sum (Vec.zipWith (\n m -> pw*m`quot`n) counts' zoc_counts) -
Vec.sum (Vec.zipWith (\n m -> pw*m`quot`n) counts zoc_counts'))
where
counts = activeCounts b
counts'= inactiveCounts b
-- zone of control of each player
zoc = zoneOfControl (active b) (pieces b)
zoc'= zoneOfControl (inactive b) (pieces b)
-- count pieces in each zone of control
zoc_counts = Vec.fromList $ countStacks (inactive b) zoc
zoc_counts'= Vec.fromList $ countStacks (active b) zoc'
pw = 1000