packages feed

hstzaar-0.6: src/AI/Eval.hs

{-# LANGUAGE BangPatterns #-}
-- Static evaluation functions of board positions
module AI.Eval( eval
              , zoneOfControl
              ) where

import Board
import qualified Data.IntMap as IntMap
import Debug.Trace

-- | Static evaluation of a position for the active player
eval :: Board -> Int
eval b
  | any (==0) counts || (move b==1 && null captures)  = -infinity
  | any (==0) counts'                                 =  infinity
  | otherwise = {- trace (unwords ["material=", show material,
                               "position=", show positional,
                               "threats=", show threats]) $  -}
                material + positional + threats
    where
      -- count stacks by piece kind for each player 
      counts = countStacks (active b)
      counts'= countStacks (inactive b)
      
      -- capture moves for each player
      captures = nextCaptureMoves b
      --captures'= nextCaptureMoves (swapBoard b)    

      -- stack heights by piece kinds
      heights = sumHeights (active b)
      heights'= sumHeights (inactive b)

      -- material score 
      material = sum [(mw*h)`div`(c+1) | (c,h)<-zip counts heights] - 
                 sum [(mw*h)`div`(c+1) | (c,h)<-zip counts' heights'] 

      zoc = zoneOfControl b              -- zone of control for the active player
      zoc_heights = sumHeights zoc       -- piece types in the zone of control

      -- positional score      
      positional = sum [(pw*h)`div`(c+1) | (c,h)<-zip counts' zoc_heights]
          
      -- immediate threats to opponent pieces
      zoc_counts = countStacks zoc
      threats = sum [tw | (x,y)<-zip counts' zoc_counts, x<=min 2 y]
                
      -- scoreing weights coeficients
      mw = 100   -- material 
      pw = 50    -- positional
      tw = 1000  -- threats 
                



-- sum of heights of stacks for each kind
sumHeights :: HalfBoard -> [Int]
sumHeights b = sum 0 0 0 (IntMap.elems b)
  where sum :: Int -> Int -> Int -> [Piece] -> [Int]
        sum !x !y !z ((Tzaar,h):ps)  = sum (x+h) y z ps
        sum !x !y !z ((Tzarra,h):ps) = sum x (y+h) z ps
        sum !x !y !z ((Tott,h):ps)   = sum x y (z+h) ps
        sum !x !y !z []              = [x,y,z]



-- Estimate the zone of control of the active player
-- i.e., the set of opponent pieces reachable in a turn (two capture moves)
zoneOfControl ::  Board -> HalfBoard
zoneOfControl board
    = IntMap.filterWithKey forPiece1 other
    where
      you   = active board
      other = inactive board
      who   = player board
      -- white pieces that can make at least one capture
      captures = IntMap.filterWithKey forPiece2 you

      forPiece1, forPiece2 :: Position -> Piece -> Bool
      forPiece1 p (_, i) = or $ map (downLine0 i) $ sixLines p
      forPiece2 p (_, h) = or $ map (downLine2 h) $ sixLines p

      downLine0, downLine1, downLine2 :: Int -> [Position] -> Bool

      downLine0 i [] = False
      downLine0 i (p:ps) 
          = case atPosition board p of
              Nothing -> downLine0 i ps
              Just (who', (_, h)) | who'==who -> 
                  h>=i || (p`IntMap.member`captures && downLine1 i ps)
              Just (_, (_, j)) -> 
                  or $ map (downLine1 (max i j)) $ sixLines p

      downLine1 i [] = False
      downLine1 i (p:ps) 
          = case atPosition board p of
              Nothing -> downLine1 i ps
              Just (who', (_, h)) | who'==who -> h>=i
              _ -> False

      downLine2 h [] = False
      downLine2 h (p:ps) 
          = case atPosition board p of
              Nothing -> downLine2 h ps
              Just (who', (_, i)) | who'/=who -> h>=i
              _ -> False