hstzaar-0.1: src/Board.hs
-- | Board State and AI
module Board
(
-- * Types
Board
, HalfBoard
, BoardTree
, GameTree(..)
, Type (..)
, Piece
, Position (..)
, Move
, Turn
-- , AtPosition
, Strategy
, AI (..)
-- * Utilities
, boardTree
, swapBoard
, swapBoardTree
, nextCaptureMoves
, nextStackingMoves
, nextTurns
, connectedPositions
, threeLines
, sixLines
, atPosition
, startingBoard
, randomBoard
, showTurn
, showMove
, applyMove
, applyTurn
) where
import Data.List
import Data.Map (Map)
import qualified Data.Map as Map
import System.Random
import Control.Monad(mplus)
-- | The board state is a pair of two "half-boards" (one per player)
type Board = (HalfBoard, HalfBoard)
-- | A Half-board maps locations to pieces
type HalfBoard = Map Position Piece
-- | A game tree with nodes s and moves m
data GameTree s m = GameTree s [(m, GameTree s m)] deriving Show
-- | A game tree of boards labeled with a boolean
-- the label is True if your turn, False if opponent.
type BoardTree = GameTree (Bool,Board) Turn
-- | The three types of pieces
-- | Each player starts with 6 Tzaars, 9 Tzarras, and 15 Totts.
data Type = Tzaar | Tzarra | Tott deriving (Show, Eq)
-- | the type of a piece, and the level of the stack (starting with 1).
type Piece = (Type, Int)
-- | Board position. Letters left to right, numbers bottom to top.
-- Column E has the hole in the middle.
data Position
= A1 | A2 | A3 | A4 | A5
| B1 | B2 | B3 | B4 | B5 | B6
| C1 | C2 | C3 | C4 | C5 | C6 | C7
| D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8
| E1 | E2 | E3 | E4 | E5 | E6 | E7 | E8
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8
| G1 | G2 | G3 | G4 | G5 | G6 | G7
| H1 | H2 | H3 | H4 | H5 | H6
| I1 | I2 | I3 | I4 | I5
deriving (Show, Eq, Ord, Enum, Bounded)
-- | A move is one position to another, for either capturing or stacking.
type Move = (Position, Position)
-- | A complete turn is move, followed by an optional move.
type Turn = (Move, Maybe Move)
-- | An AI strategy calculates the next turn from a board tree.
type Strategy = BoardTree -> StdGen -> (Turn, StdGen)
-- | An AI player.
data AI = AI
{ name :: String -- ^ Name of AI.
, description :: String -- ^ Brief description of AI.
, strategy :: Strategy -- ^ The strategy.
}
-- | The state of a single board position; Right true if you, Left if opponent.
-- type AtPosition = Either Piece Piece
-- | List of all positions (for enumeration purposes)
positions :: [Position]
positions = [minBound .. maxBound]
showTurn :: Turn -> String
showTurn (a, Nothing) = showMove a
showTurn (a, Just b ) = showMove a ++ " " ++ showMove b
showMove :: Move -> String
showMove (a, b) = show a ++ " -> " ++ show b
-- | Possible next turns.
nextTurns :: Board -> [Turn]
nextTurns board@(you, _)
| lostOneOfThree = []
| otherwise = captureCapture ++ captureStack ++ captureNothing
where
a = nextCaptureMoves board
b = map (applyMove board) a
c = map nextCaptureMoves b
d = map nextStackingMoves b
captureCapture = [ (a, Just b) | (a, x) <- zip a c, b <- x ]
captureStack = [ (a, Just b) | (a, x) <- zip a d, b <- x ]
captureNothing = zip a $ repeat Nothing
lostOneOfThree = length (nub [t | (t, _)<-Map.elems you]) /= 3
nextCaptureMoves :: Board -> [Move]
nextCaptureMoves board@(you, _) = concatMap forPiece (Map.assocs you)
where
forPiece :: (Position,Piece) -> [Move]
forPiece (p, (_, i)) = concatMap downLine $ sixLines p
where
downLine :: [Position] -> [Move]
downLine [] = []
downLine (a:b) = case atPosition board a of
Nothing -> downLine b
Just (True, _) -> []
Just (False, (_, j)) -> [(p, a) | i>=j]
nextStackingMoves :: Board -> [Move]
nextStackingMoves board@(you, _) = concatMap forPiece (Map.keys you)
where
forPiece :: Position -> [Move]
forPiece p = concatMap downLine $ sixLines p
where
downLine :: [Position] -> [Move]
downLine [] = []
downLine (a:b) = case atPosition board a of
Nothing -> downLine b
Just (False, _) -> []
Just (True, (Tzaar,_)) | oneTzaarRemaining -> []
Just (True, (Tzarra,_)) | oneTzarraRemaining -> []
Just (True, (Tott, _)) | oneTottRemaining -> []
Just (True, _) -> [(p, a)]
oneTzaarRemaining = 1 == Map.size (Map.filter (\(t,_)->t==Tzaar) you)
oneTzarraRemaining = 1 == Map.size (Map.filter (\(t,_)->t==Tzarra) you)
oneTottRemaining = 1 == Map.size (Map.filter (\(t,_)->t==Tott) you)
-- Creates a board tree for you and opponent. Assumes you have the next turn.
boardTree :: Board -> BoardTree
boardTree board = mkTree True board
where
mkTree :: Bool -> Board -> BoardTree
mkTree you b
= GameTree (you,if you then b else swapBoard b)
[ (t, mkTree (not you) $ swapBoard $ applyTurn b t)
| t<-nextTurns b]
-- | Swaps board positions, i.e. white to black, black to white.
swapBoard :: Board -> Board
swapBoard (a, b) = (b, a)
-- | Swaps board trees, i.e. white to black, black to white.
swapBoardTree :: BoardTree -> BoardTree
swapBoardTree (GameTree (you,board) branches) = GameTree (not you,swapBoard board) [ (t, swapBoardTree bt) | (t, bt) <- branches ]
-- Querying the state of a board position.
atPosition :: Board -> Position -> Maybe (Bool,Piece)
atPosition (you,opp) pos
= do { piece<-Map.lookup pos you
; return (True,piece)
} `mplus`
do { piece<-Map.lookup pos opp
; return (False,piece)
}
-- | All the lines that form connected positions on the board.
connectedPositions :: [[Position]]
connectedPositions =
[ [A1, A2, A3, A4, A5]
, [B1, B2, B3, B4, B5, B6]
, [C1, C2, C3, C4, C5, C6, C7]
, [D1, D2, D3, D4, D5, D6, D7, D8]
, [E1, E2, E3, E4]
, [E5, E6, E7, E8]
, [F1, F2, F3, F4, F5, F6, F7, F8]
, [G1, G2, G3, G4, G5, G6, G7]
, [H1, H2, H3, H4, H5, H6]
, [I1, I2, I3, I4, I5]
, [A1, B1, C1, D1, E1]
, [A2, B2, C2, D2, E2, F1]
, [A3, B3, C3, D3, E3, F2, G1]
, [A4, B4, C4, D4, E4, F3, G2, H1]
, [A5, B5, C5, D5]
, [F4, G3, H2, I1]
, [B6, C6, D6, E5, F5, G4, H3, I2]
, [C7, D7, E6, F6, G5, H4, I3]
, [D8, E7, F7, G6, H5, I4]
, [E8, F8, G7, H6, I5]
, [E1, F1, G1, H1, I1]
, [D1, E2, F2, G2, H2, I2]
, [C1, D2, E3, F3, G3, H3, I3]
, [B1, C2, D3, E4, F4, G4, H4, I4]
, [A1, B2, C3, D4]
, [F5, G5, H5, I5]
, [A2, B3, C4, D5, E5, F6, G6, H6]
, [A3, B4, C5, D6, E6, F7, G7]
, [A4, B5, C6, D7, E7, F8]
, [A5, B6, C7, D8, E8]
]
-- | The three lines that cross at a single board position.
threeLines :: Position -> [[Position]]
threeLines p = [ line | line <- connectedPositions, elem p line ]
-- | The six lines traveling radially out from a single board position.
-- | optimization: this function is lazily memoied
sixLines_memo :: Map Position [[Position]]
sixLines_memo = Map.fromList [(p, radials p) | p<-positions]
where radials p = [r | l<-threeLines p, r<-divide p l, not (null r)]
divide a b = [reverse x, y]
where (x, _:y) = span (/= a) b
sixLines :: Position -> [[Position]]
sixLines p = Map.findWithDefault undefined p sixLines_memo
-- | The next board state after a move. Assumes move is valid.
applyMove :: Board -> Move -> Board
applyMove board@(a, b) (x, y)
| fromA = (Map.insert y piece (Map.delete x a'), b')
| otherwise = (a', Map.insert y piece (Map.delete x b'))
where
Just (whoX, (typeX, sizeX)) = atPosition board x
Just (whoY, (_ , sizeY)) = atPosition board y
capture = whoX /= whoY
fromA = Map.member x a
piece = (typeX, if capture then sizeX else sizeX + sizeY)
a' = Map.delete y a
b' = Map.delete y b
-- | The next board state after a complete turn. Assumes turn is valid.
applyTurn :: Board -> Turn -> Board
applyTurn board (a, Just b ) = applyMove (applyMove board a) b
applyTurn board (a, Nothing) = applyMove board a
-- | The default (non-randomized, non-tournament) starting position.
startingBoard :: Board
startingBoard = (Map.fromList whites, Map.fromList blacks)
where
f t p = (p, (t, 1))
whites = map (f Tzaar) wTzaars ++ map (f Tzarra) wTzarras ++ map (f Tott) wTotts
blacks = map (f Tzaar) bTzaars ++ map (f Tzarra) bTzarras ++ map (f Tott) bTotts
wTzaars = [D3, E3, G4, G5, C5, D6]
wTzarras = [C2, D2, E2, H3, H4, H5, B5, C6, D7]
wTotts = [B1, C1, D1, E1, I2, I3, I4, I5, D8, C7, B6, A5, E4, F5, D5]
bTzaars = [C3, C4, F3, G3, E6, F6]
bTzarras = [B2, B3, B4, F2, G2, H2, E7, F7, G6]
bTotts = [A1, A2, A3, A4, F1, G1, H1, I1, E8, F8, G7, H6, D4, E5, F4]
-- | A randomized starting position
randomBoard :: StdGen -> (Board, StdGen)
randomBoard rnd
= ((Map.fromList whites, Map.fromList blacks), rnd')
where pieces = replicate 6 (Tzaar,1) ++
replicate 9 (Tzarra,1) ++
replicate 15 (Tott,1)
(positions',rnd') = shuffle rnd positions
whites = zip (take 30 positions') pieces
blacks = zip (drop 30 positions') pieces
-- an auxilary function to shuffle a list randomly
shuffle :: StdGen -> [a] -> ([a], StdGen)
shuffle g xs = shuffle' g xs (length xs)
where
shuffle' :: RandomGen g => g -> [a] -> Int -> ([a], g)
shuffle' g xs n
| n>0 = let (k, g') = randomR (0,n-1) g
(xs',x:xs'') = splitAt k xs
(ys,g'') = shuffle' g' (xs' ++ xs'') (n-1)
in (x:ys, g'')
| otherwise = ([],g)