hsc3-0.8: Help/UGen/Trigger/mostChange.help.lhs
mostChange a b
Output the input that changed most.
> import Sound.SC3.ID
> let { n = lfNoise0 'α' KR 1
> ; x = mouseX KR 200 300 Linear 0.1
> ; f = mostChange (n * 400 + 900) x }
> in audition (out 0 (sinOsc AR f 0 * 0.1))