hsc3-0.8: Help/UGen/Noise/dust2.help.lhs
dust2 rate density
Generates random impulses from -1 to +1. The `density' is in
impulses per second.
> import Sound.SC3.Monadic
> do { n <- dust2 AR 200
> ; audition (out 0 (n * 0.5)) }
> let d = xLine KR 20000 2 10 RemoveSynth
> in audition . (out 0 ) . (* 0.15) =<< dust2 AR d