packages feed

hsc3-0.8: Help/UGen/Noise/coinGate.help.lhs

coinGate prob in

When it receives a trigger, it tosses a coin, and either passes the
trigger or doesn't.

> import Sound.SC3.Monadic

> do { g <- coinGate 0.2 (impulse KR 10 0)
>    ; f <- tRand 300.0 400.0 g
>    ; audition (out 0 (sinOsc AR f 0 * 0.1)) }