hsc3-0.8: Help/UGen/Math/mul.help.lhs
a * b
Multiplication.
> import Sound.SC3
> audition (out 0 (sinOsc AR 440 0 * 0.5))
Creates a beating effect (subaudio rate).
> import Sound.SC3.ID
> let n = pinkNoise 'a' AR
> in audition (out 0 (fSinOsc kr 10 0 * n * 0.5))
Ring modulation.
> let { p = sinOsc AR (xLine KR 100 1001 10 DoNothing) 0
> ; q = syncSaw AR 100 200 }
> in audition (out 0 (p * q * 0.25))