hsc3-0.8: Help/UGen/IO/localBuf.help.lhs
localBuf id nf nc
maxLocalBufs n
setBuf b xs o
asLocalBuf id xs
id - node identifier
nf - number of frames (default: 1)
nc - number of channels for multiple channel buffers (default: 1)
n - maximum number of local buffers per graph
b - buffer identifier
xs - sequential values to store at buffer
Allocate a buffer local to the synthesis graph.
> import Sound.SC3.Monadic
> do { n <- whiteNoise AR
> ; let { m = maxLocalBufs 1
> ; b = mrg2 (localBuf 'α' 2048 1) m
> ; f = fft' b n
> ; c = pv_BrickWall f (sinOsc KR 0.1 0 * 0.75) }
> in audition (out 0 (ifft' c * 0.1)) }
> do { n <- clone 2 (whiteNoise AR)
> ; let { m = maxLocalBufs 2
> ; b = mrg2 (mce (map (\i -> localBuf i 2048 1) ['α', 'β'])) m
> ; f = fft' b n
> ; c = pv_BrickWall f (sinOsc KR (mce2 0.1 0.11) 0 * 0.75) }
> in audition (out 0 (ifft' c * 0.1)) }
not clearing the buffer accesses old data:
slowly overwrite data with noise
> let { m = maxLocalBufs 1
> ; b = mrg2 (localBuf 'α' 2048 2) m
> ; nf = bufFrames KR b
> ; x = mouseX KR 1 2 Linear 0.2
> ; r = playBuf 2 b x 1 0 Loop DoNothing * 0.1
> ; wr ph i = bufWr b (linLin ph (-1) 1 0 nf) Loop i }
> in do { n <- clone 2 (whiteNoise AR)
> ; ph <- lfNoise0 AR 530
> ; audition (mrg2 (out 0 r) (wr ph n)) }
bufCombC needs no clearing, because the delay line is filled by the ugen
> do { d <- clone 2 (dust AR 1)
> ; n <- whiteNoise AR
> ; let { z = decay d 0.3 * n
> ; l = xLine KR 0.0001 0.01 20 DoNothing
> ; sr = sampleRate
> ; m = maxLocalBufs 2
> ; b = mrg2 (mce (map (\i -> localBuf i sr 2) ['α', 'β'])) m }
> in audition (out 0 (bufCombC b z l 0.2)) }
asLocalBuf combines localBuf and setBuf
> let { b = asLocalBuf 'α' [2, 1, 5, 3, 4, 0]
> ; x = mouseX KR 0 (bufFrames KR b) Linear 0.2
> ; f = indexL b x * 100 + 40
> ; o = saw AR (f * mce2 1 1.1) * 0.1 }
> in audition (out 0 o)
> let { b = asLocalBuf 'α' [2, 3, 4, 0, 1, 5]
> ; n = bufFrames KR b
> ; x = floorE (mouseX KR 0 n Linear 0.1)
> ; i = detectIndex b x }
> in audition (out 0 (sinOsc AR (linExp i 0 n 200 700) 0 * 0.1))
> do { n <- lfNoise1 KR (mce [3, 3.05])
> ; let { x = mouseX KR 0 15 Linear 0.1
> ; b = asLocalBuf 'α' [0, 2, 3.2, 5, 7, 9, 10]
> ; k = degreeToKey b x 12
> ; mk_c bf = let { f0 = midiCPS (bf + k + n * 0.04)
> ; o = sinOsc AR f0 0 * 0.1
> ; f1 = midiCPS (mce [48, 55])
> ; t = lfPulse AR f1 0.15 0.5
> ; f2 = midiCPS (sinOsc KR 0.1 0 * 10 + bf)
> ; d = rlpf t f2 0.1 * 0.1
> ; m = o + d }
> in combN m 0.31 0.31 2 + m }
> in audition (out 0 ((mk_c 48 + mk_c 72) * 0.25)) }