hsc3-0.8: Help/UGen/Granular/warp1.help.lhs
warp1 nc buf ptr freqScale windowSize envbuf overlaps windowRandRatio interp
Warp a buffer with a time pointer
Inspired by Chad Kirby's SuperCollider2 Warp1 class, which was
inspired by Richard Karpen's sndwarp for CSound. A granular time
strecher and pitchshifter.
nc - the number of channels in the soundfile used in bufnum.
buf - the buffer number of a mono soundfile.
ptr - the position in the buffer. The value should be between 0
and 1, with 0 being the begining of the buffer, and 1 the
end.
freqScale - the amount of frequency shift. 1.0 is normal, 0.5 is
one octave down, 2.0 is one octave up. Negative values
play the soundfile backwards.
windowSize - the size of each grain window.
envbuf - the buffer number containing a singal to use for the grain
envelope. -1 uses a built-in Hanning envelope.
overlaps - the number of overlaping windows.
windowRandRatio - the amount of randomness to the windowing
function. Must be between 0 (no randomness) to
1.0 (probably to random actually)
interp - the interpolation method used for pitchshifting grains. 1
= no interpolation. 2 = linear. 4 = cubic interpolation
(more computationally intensive).
> import Sound.SC3
> let { fn = "/home/rohan/audio/metal.wav"
> ; p = linLin (lfSaw KR 0.05 0) (-1) 1 0 1
> ; x = mouseX KR 0.5 2 Linear 0.1
> ; w = warp1 1 10 p x 0.1 (-1) 8 0.1 2 }
> in withSC3 (\fd -> do { send fd (b_allocRead 10 fn 0 0)
> ; play fd (out 0 w) })