hsc3-0.8: Help/UGen/External/pv_Invert.help.lhs
pv_Invert buffer
> import Sound.SC3
> let { s = sinOsc AR 440 0 * 0.4
> ; n = Sound.SC3.UGen.Base.pinkNoise 'a' AR * 0.1
> ; i = s + n
> ; c0 = fft' 10 i
> ; c1 = pv_Invert c0
> ; run fd = do { async fd (b_alloc 10 2048 1)
> ; audition (out 0 (mce2 i (ifft' c1) * 0.5)) } }
> in withSC3 run