hsc3-0.7: Help/UGen/Math/thresh.help.lhs
thresh a b
Signal thresholding. 0 when a < b, otherwise a.
> import Sound.SC3
> do { n <- lfNoise0 AR 50
> ; audition (out 0 (thresh (n * 0.5) 0.45)) }
thresh a b
Signal thresholding. 0 when a < b, otherwise a.
> import Sound.SC3
> do { n <- lfNoise0 AR 50
> ; audition (out 0 (thresh (n * 0.5) 0.45)) }