hsc3-0.7: Help/UGen/Math/max.help.lhs
max a b
Maximum.
> import Sound.SC3
> let { p = fSinOsc AR 500 0 * 0.25
> ; q = fSinOsc AR 0.5 0 }
> in audition (out 0 (p `max` q))
max a b
Maximum.
> import Sound.SC3
> let { p = fSinOsc AR 500 0 * 0.25
> ; q = fSinOsc AR 0.5 0 }
> in audition (out 0 (p `max` q))