hsc3-0.5: Help/UGen/Filter/bLowShelf.help.lhs
bLowShelf i f rs db
i - input signal to be processed
f - center frequency
rs - the reciprocal of S. Shelf boost/cut slope. When S = 1, the
shelf slope is as steep as it can be and remain monotonically
increasing or decreasing gain with frequency. The shelf slope,
in dB/octave, remains proportional to S for all other values
for a fixed freq/SampleRate.ir and db.
db - gain. boost/cut the center frequency in decibels.
> import Sound.SC3
> let { i = soundIn (mce2 0 1)
> ; f = mouseX KR 40 6000 Exponential 0.2
> ; rs = 1
> ; db = mouseY KR 24 (-24) Linear 0.2 }
> in audition (out 0 (bLowShelf i f rs db))
> let { i = soundIn (mce2 0 1)
> ; f = mouseX KR 20 6000 Exponential 0.2
> ; rs = mouseY KR 0.1 1 Linear 0.2
> ; db = 6}
> in audition (out 0 (bLowShelf i f rs db))