hsc3-0.5: Help/UGen/Filter/bHiShelf.help.lhs
bHiShelf i f rs db
i - input signal to be processed
f - center frequency
rs - the reciprocal of S. Shell boost/cut slope. When S = 1, the
shelf slope is as steep as it can be and remain monotonically
increasing or decreasing gain with frequency. The shelf slope,
in dB/octave, remains proportional to S for all other values
for a fixed freq/SampleRate.ir and db.
db - gain. boost/cut the center frequency in decibels.
> import Sound.SC3
> let { i = soundIn (mce2 0 1)
> ; f = mouseX KR 2200 18000 Exponential 0.2
> ; db = mouseY KR 18 (-18) Linear 0.2 }
> in audition (out 0 (bHiShelf i f 1 db))
> let { i = soundIn (mce2 0 1)
> ; f = mouseX KR 2200 18000 Exponential 0.2
> ; rs = mouseY KR 0.1 1 Linear 0.2 }
> in audition (out 0 (bHiShelf i f rs 6))