hsc3-0.5: Help/Graphs/sprinkler.lhs
sprinkler (jmcc)
> import Sound.SC3
> do { n <- whiteNoise ar
> ; let { f = lfPulse kr 0.09 0 0.16 * 10 + 7
> ; t = lfPulse kr f 0 0.25 * 0.1 }
> in audition (out 0 (bpz2 (n * t))) }
{ var f = LFPulse.kr(0.09, 0, 0.16, 10, 7)
; var t = LFPulse.kr(f, 0, 0.25, 0.1)
; Out.ar(0, BPZ2.ar(WhiteNoise.ar * t)) }.play
the same graph, with a non-monadic noise constructor
> import qualified Sound.SC3.UGen.Base as B
> let { n = B.whiteNoise (uid 0) ar
> ; f = lfPulse kr 0.09 0 0.16 * 10 + 7
> ; t = lfPulse kr f 0 0.25 * 0.1 }
> in audition (out 0 (bpz2 (n * t)))