hsc3-0.5: Help/Graphs/diffraction.lhs
diffraction (rd)
> import Control.Monad
> import Sound.SC3
> let { p = let { x = mouseX kr 0.001 0.02 Exponential 0.1
> ; y = mouseY kr 120 400 Exponential 0.1 }
> in do { f <- fmap (* mce2 32 64) (lfNoise0 kr 4)
> ; w <- fmap (* x) (lfNoise0 kr 32)
> ; z <- fmap (* 0.1) (lfNoise0 kr 2)
> ; m <- lfNoise0 kr 6
> ; let s = pulse ar f w
> in return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5) }
> ; q = do { n <- lfNoise0 kr 128
> ; s <- p
> ; return (combN s 0.2 (n * 0.1 + 0.1) 3) }
> ; r = let { x = mouseX kr 0.75 1.25 Exponential 0.1
> ; y = mouseY kr 0.25 1 Exponential 0.1
> ; f _ = do { fr <- fmap (* x) (rand 50 59)
> ; am <- fmap (* y) (rand 0.04 0.16)
> ; return (sinOsc ar fr 0 * am) } }
> in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f) }
> in audition . (out 0) . sum =<< sequence [p, q, r]