hsc3-0.4: Help/Graphs/bit-reduction.lhs
bit reduction (adc)
sample rate decrease
> do { f <- M.lfNoise2 kr 8
> ; nh <- M.lfNoise2 kr 3
> ; let { src = blip ar (f * 200 + 300) (nh * 10 + 20)
> ; sr = mouseX kr 1000 (sampleRate * 0.1) Exponential 0.2 }
> in audition (out 0 (latch src (impulse ar sr 0))) }
{ var f = LFNoise2.kr(8)
; var nh = LFNoise2.kr(3)
; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)
; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)
; Out.ar(0, Latch.ar(src, Impulse.ar(sr, 0))) }.play
bit rate decrease
> do { f <- M.lfNoise2 kr 8
> ; nh <- M.lfNoise2 kr 3
> ; let { src = blip ar (f * 200 + 300) (nh * 10 + 20)
> ; sr = mouseX kr 1000 (sampleRate * 0.1) Exponential 0.2
> ; bit_sz = mouseY kr 1 24 Exponential 0.2
> ; down_sample = latch src (impulse ar sr 0)
> ; bit_redux = roundE down_sample (0.5 ** bit_sz) }
> in audition (out 0 (mce2 down_sample bit_redux)) }
{ var f = LFNoise2.kr(8)
; var nh = LFNoise2.kr(3)
; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)
; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)
; var bit_sz = MouseY.kr(1, 24, 'exponential', 0.2)
; var down_sample = Latch.ar(src, Impulse.ar(sr, 0))
; var bit_redux = down_sample.round(0.5 ** bit_sz)
; Out.ar(0, [down_sample, bit_redux]) }.play