hsc3-0.20: Help/Graph/tm-drummer.hs
-- drummer (tm)
let n = whiteNoise ar
tempo = 4
tr = impulse ar tempo 0
tr_2 = pulseDivider tr 4 2
tr_4 = pulseDivider tr 4 0
snare = n * decay2 tr_2 0.005 0.5
bass = sinOsc ar 60 0 * decay2 tr_4 0.005 0.5
hihat = hpf n 10000 * decay2 tr 0.005 0.5
in pan2 (snare + bass + hihat) 0 0.4
-- drummer (tm) ; id
let n = whiteNoiseId 'α' ar
tempo = 4
tr = impulse ar tempo 0
tr_2 = pulseDivider tr 4 2
tr_4 = pulseDivider tr 4 0
snare = n * decay2 tr_2 0.005 0.5
bass = sinOsc ar 60 0 * decay2 tr_4 0.005 0.5
hihat = hpf n 10000 * decay2 tr 0.005 0.5
in pan2 (snare + bass + hihat) 0 0.4