hsc3-0.2: Help/UGen/Noise/coinGate.help.lhs
coinGate prob in
When it receives a trigger, it tosses a coin, and either passes the
trigger or doesn't.
> do { g <- coinGate 0.2 (impulse KR 10 0)
> ; f <- tRand 300.0 400.0 g
> ; audition (out 0 (sinOsc AR f 0 * 0.1)) }