hsc3-0.18: Help/UGen/warp1.help.lhs
> import Sound.SC3 {- hsc3 -}
> fn_01 = "/home/rohan/data/audio/pf-c5.aif"
> m_01 = b_allocRead 10 fn_01 0 0
withSC3 (async m_01)
> g_01 =
> let p = linLin (lfSaw KR 0.05 0) (-1) 1 0 1
> x = mouseX KR 0.5 2 Linear 0.1
> in warp1 1 10 p x 0.1 (-1) 8 0.1 2
real-time (delayed) input
> m_02 = b_alloc 10 8192 1
withSC3 (async m_02)
> g_02 =
> let i = soundIn 0
> r = recordBuf AR 10 0 1 0 1 Loop 1 DoNothing i
> ph = (8192 / sampleRate) * 2 * pi
> p = lfSaw KR (1 / bufDur KR 10) ph * 0.5 + 0.5
> x = mouseX KR 0.5 2 Linear 0.2
> y = mouseY KR 0.01 0.2 Linear 0.2
> w = warp1 1 10 p x 0.1 (-1) 8 y 4
> in mrg2 (i + w) r