hsc3-0.18: Help/UGen/stkMandolin.help.lhs
> import Sound.SC3 {- hsc3 -}
> import Sound.SC3.UGen.Record.Plain.StkMandolin {- hsc3-rec -}
> g_01 =
> let x = mouseX KR 0.25 16 Linear 0.2
> tr = impulse KR x 0 - 0.5
> u = stkMandolinR
> {freq = midiCPS (tiRand 'α' 32 96 tr)
> ,bodysize = tRand 'β' 0 127 tr
> ,pickposition = tRand 'γ' 0 127 tr
> ,stringdamping = tRand 'δ' 0 127 tr
> ,stringdetune = tRand 'ε' 0 127 tr
> ,aftertouch = tRand 'ζ' 0 127 tr
> ,trig_ = tr}
> in mkStkMandolin u
> g_02 =
> let x = mouseX KR 3 16 Linear 0.2
> tr = impulse KR x 0 - 0.5 -- trig
> tr3 = pulseDivider tr 3 0
> u = stkMandolinR
> {freq = midiCPS (tiRand 'α' 54 66 tr)
> ,bodysize = tRand 'β' 72 94 tr3
> ,pickposition = tRand 'γ' 32 42 tr3
> ,stringdamping = tRand 'δ' 64 72 tr3
> ,stringdetune = tRand 'ε' 0 4 tr3
> ,aftertouch = tRand 'ζ' 2 8 tr3
> ,trig_ = tr}
> in mkStkMandolin u